My very first time I finished a game for the Ludum Dare. (or a finished game in general) It was really fun!
I kinda wasted the entire first day, just playing around with the fire shader and creating textures. (>3h for the walls and you don't even see them!). After the first day there was no gameplay and I still had no idea what kind of a game I wanted to create.
I had a little help with the sprites for the Alpaca (but I hope it still counts for Comp). The end was SO STRESSFUL! I had 2 friend spamming all spelling errors in the dialogs xD that was realy hell.
There is also still one major bug: fire is rendered over the UI. I did some (not really)complicated rendering for the fire, so I couldn't easily fix it and until the end i prioritized other things. (Edit: Actualy, it was easy to fix, but little did i know)
About the Game:
Play through an awesome story while trying to keep your flame alive!
But wait, the flame is not the only thing that you have to keep alive... ( <- cliffhanger, play yourself to find out!)
Cool game! I really like some of the little details. The fire shader is really great looking, I was immediately impressed by it. I also liked the spacing you put on the dialogue, I always love it when games have that feature and it's cool to see that type of polish in a game jam.
One of the best games if seen in this jam so far. Its challenging but not frustrating and the dialogs add some humor to it. some sound would make it perfect
Cool game! I'm so upset I had to kill the cute alpacas though :p Good job on the fire shader. Also really good job on the extensive tutorial, a lot of jam games just drop you in with no explanation.
Some things that could have made it better: - Audio :) - I found the fire/enemy indicators at the edges of the screen a _little_ bit confusing at first, there was a lot of stuff on screen at once. Perhaps it could be improved by making the indicators more subtle or more obviously related to fire/alpacas.
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Some things that could have made it better:
- Audio :)
- I found the fire/enemy indicators at the edges of the screen a _little_ bit confusing at first, there was a lot of stuff on screen at once. Perhaps it could be improved by making the indicators more subtle or more obviously related to fire/alpacas.
Good job overall, this felt pretty polished!