
Ambulance Drifter
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Rush through the city in an ambulance to successfully rescue people's lives as fast as you can! Drive with care though, as drifting and driving recklessly will harm them! Bring them back to the hospital with utmost care and collect morphine to ensure their survival, netting you a new highscore.
Play solo or split-screen multiplayer with a friend for some crazy times!
To confirm an action in the menu, press C or V.
Every patient suffers from a different condition, depending on their colour. See the following table for details:
This game was developed using the PICO-8 micro-computer.
Brice Graulier - game design, code, tileset
Puddy (N.D.) - music, sound design, tileset, mapping
The source code for this update is available on the github page.
- @ohfiddlediddle suggested in the comments to add a tip when picking up a patient so we added it.
- During playtests and in the comments some people found the game a bit too hard, so we added easy, normal and hard mode.
- Two cells of the map were wrong so we fixed them!
You can play the latest version here https://theo-fafet.github.io/ludum-dare-46
Play solo or split-screen multiplayer with a friend for some crazy times!
Controls:
To confirm an action in the menu, press C or V.
| Action | Player 1 | Player 2 |
|---|---|---|
| Accelerate | Up arrow | E |
| Brake | Down arrow | D |
| Turn left | Left arrow | S |
| Turn right | Right arrow | F |
Tips:
Every patient suffers from a different condition, depending on their colour. See the following table for details:
| Colour | Points | Damage inflicted by |
|---|---|---|
| Light-blue | 1 | Hits |
| Yellow | 2 | Drift |
| Dark-blue | 3 | Drift, Hits |
| Pink | 3 | Over time |
| Red | 4 | Hits, Over time |
| Green | 5 | Drift, Over time |
| Brown | 7 | Hits, Drift, Over time |
This game was developed using the PICO-8 micro-computer.
Credits:
Theo Fafet - physics engine, code, tileset, mappingBrice Graulier - game design, code, tileset
Puddy (N.D.) - music, sound design, tileset, mapping
Post-jam update !
We really like our game and we want it to be as good as possible. So we made an update!The source code for this update is available on the github page.
- @ohfiddlediddle suggested in the comments to add a tip when picking up a patient so we added it.
- During playtests and in the comments some people found the game a bit too hard, so we added easy, normal and hard mode.
- Two cells of the map were wrong so we fixed them!
You can play the latest version here https://theo-fafet.github.io/ludum-dare-46