I built the project with 'npm run build' and I then published the game to github pages. I then navigated to /dist/index.html to give you the url. If you go to just you get a 404. The built project is in the git repo.
Neat! Reminds me of something I'd play on an old phone, right alongside snake and centipede! :P I was able to escape from being trapped in the explosion if I really smashed the arrow keys quickly, otherwise I couldn't move while the explosion was going off. Not sure if intended behavior.
simple, addicting, but needed some time to learn the rules. At first, I don't know which one is aphid, but after sometime playing, I understanding the goal and the gameplay.. Good game.. =)
This was a fun little game! I immediately understood what to do and that simplicity is really nice. I think the delay when you hold down WASD to move, because I didn't realize you actually could instead of just mashing until I started writing this. It's still quite enjoyable, though, nice work!
Very interesting. I'm impressed with how much you were able to portray in such a small amount of pixels. I think that it might be a little bit too easy, but great game nonetheless :)
I spent a surprising amount of time playing such a simple game! Pretty fun! A few suggestions: once the sprout becomes small it’s impossible to lose since you can just stand in front of it and kill the aphids. Maybe make the aphids come from random directions and angles? Second, I thought the explosion effect was too slow. The whole game pace was a little too slow -- maybe speed it up 2x? Finally: Might I suggest making the main player a ladybug (maybe four pixels checkerboard red and black)? Since they are known for eating aphids :) Good job!
Great game! I really enjoyed the simple graphics and I liked the cellular automata-ishness of this title. The game play is nice and simple and reminds me of little classic games like Tamagotchi.
This is a great example of what can be accomplished with very minimal graphics and coding.
For a simple arcade style game like this game feel is really important. So relying on system keyboard repeat isn't great for movement. Lowering keyboard delay in my system preferences helped. I'm on a Mac, so maybe it is better on Windows.
I think it would be really interesting to push the cellular automata aspects of this. With enemies that reproduce to move and more sophisticated plant growth.
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For a simple arcade style game like this game feel is really important. So relying on system keyboard repeat isn't great for movement. Lowering keyboard delay in my system preferences helped. I'm on a Mac, so maybe it is better on Windows.
I think it would be really interesting to push the cellular automata aspects of this. With enemies that reproduce to move and more sophisticated plant growth.