
Angst
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Angst is a 2D adventure-exploration game about fighting one's inner demons.
Windows, WebGL, and Mac version available.
We released a post-jam version with critical bugs fixed.
Our interpretation of the theme is keeping Pauline's sanity/positivity alive.
---
https://youtu.be/xNG5-VZXkmg
---
---
---
A game by Enigma Dragons in collaboration with MLC (https://maxlouiscreative.com/).
This is a story of social anxiety and keeping Pauline’s sanity alive
Help a socially anxious lady to make it through a day at her office job without having a panic attack.
Learn how to fight your inner demons by finding healthy ways to discover comfort in a busy and crazy world! You'll encounter various demons inside her "mind forest", use the environment to push them away and get back to the office.
Once you have faced Pauline's demons in her mind and taken down notes into her journal, Pauline will finally understand how to make it through the day without any blackouts.
Can you find all the demons and items to fill up Pauline's journal? *Hint: try "facing" your demons..."*
Naturally we ran out of time so here is some helpful info:
- Pills are really effective, but you can only use them once.
- All interactables can be more effective by pairing them with the right item in your inventory.
- Demons have weaknesses against specific items.
- Use your journal to track your progress.
During the jam our team created all of the following:
- Music
- Sound Effects
- Character Art
- Environment Art
- UI Art
- Coding
- Space/Return - interact
- WSAD - (move)
- ESC - pause
- J - journal
- SHIFT - run (with cooldown)
- Download the Zip
- Unzip to a folder of your choice
- Run `angst.exe`
https://github.com/EnigmaDragons/LDJAM46
A game by Enigma Dragons in collaboration with MLC (https://maxlouiscreative.com/).
- Executive Producer - Silas Reinagel
- Lead Game Designer - Max Louis (MLC)
- Lead Programmer - Noah Reinagel
- Lead Artist / Character Art - Ludmila Sosa (MLC)
- Lead Tester - Gordy Keene
- Animator - GraphicEdit
- Programmer - Jaroslav Vozar
- Programmer - Mark
- Environment Art - Youghurt (MLC)
- Music Composer - Amerigo Gazaway
- Sound Designer - Trevyn (MLC)
- Tester - Mustafa Contractor
Special Thanks to:
- Cassie Conway for naming Pauline (On Twitter)
- Elliott Cockett for the eyelid transition (MLC)
- Ricardo Hoyos for post processing that didn't make it in because Unity broke! (MLC)
- Rhianna Ford for helping with testing, dialogue and social media (MLC)
Stream/download "Angst (Original Game Soundtrack)" on Bandcamp:
- https://amerigo.bandcamp.com/album/angst-original-game-soundtrack
- v0.1.2 - Initial Jam Version
- v0.1.3 - Critical Bugs Fixed Version
- v0.1.4 - Re-added some cut content. More bug fixes.
- v0.1.5 - Evolved the Office scenarios to be more aligned with the original vision.
Windows, WebGL, and Mac version available.
We released a post-jam version with critical bugs fixed.
Our interpretation of the theme is keeping Pauline's sanity/positivity alive.
---
https://youtu.be/xNG5-VZXkmg
---
---
---
A game by Enigma Dragons in collaboration with MLC (https://maxlouiscreative.com/).
About
This is a story of social anxiety and keeping Pauline’s sanity alive
Help a socially anxious lady to make it through a day at her office job without having a panic attack.
Learn how to fight your inner demons by finding healthy ways to discover comfort in a busy and crazy world! You'll encounter various demons inside her "mind forest", use the environment to push them away and get back to the office.
Once you have faced Pauline's demons in her mind and taken down notes into her journal, Pauline will finally understand how to make it through the day without any blackouts.
Can you find all the demons and items to fill up Pauline's journal? *Hint: try "facing" your demons..."*
Jam Notes
Naturally we ran out of time so here is some helpful info:
- Pills are really effective, but you can only use them once.
- All interactables can be more effective by pairing them with the right item in your inventory.
- Demons have weaknesses against specific items.
- Use your journal to track your progress.
During the jam our team created all of the following:
- Music
- Sound Effects
- Character Art
- Environment Art
- UI Art
- Coding
Controls
- Space/Return - interact
- WSAD - (move)
- ESC - pause
- J - journal
- SHIFT - run (with cooldown)
Installation Instructions
- Download the Zip
- Unzip to a folder of your choice
- Run `angst.exe`
Source Code
https://github.com/EnigmaDragons/LDJAM46
Credits
A game by Enigma Dragons in collaboration with MLC (https://maxlouiscreative.com/).
- Executive Producer - Silas Reinagel
- Lead Game Designer - Max Louis (MLC)
- Lead Programmer - Noah Reinagel
- Lead Artist / Character Art - Ludmila Sosa (MLC)
- Lead Tester - Gordy Keene
- Animator - GraphicEdit
- Programmer - Jaroslav Vozar
- Programmer - Mark
- Environment Art - Youghurt (MLC)
- Music Composer - Amerigo Gazaway
- Sound Designer - Trevyn (MLC)
- Tester - Mustafa Contractor
Special Thanks to:
- Cassie Conway for naming Pauline (On Twitter)
- Elliott Cockett for the eyelid transition (MLC)
- Ricardo Hoyos for post processing that didn't make it in because Unity broke! (MLC)
- Rhianna Ford for helping with testing, dialogue and social media (MLC)
Soundtrack 🎵
Stream/download "Angst (Original Game Soundtrack)" on Bandcamp:
- https://amerigo.bandcamp.com/album/angst-original-game-soundtrack
Update Log
- v0.1.2 - Initial Jam Version
- v0.1.3 - Critical Bugs Fixed Version
- v0.1.4 - Re-added some cut content. More bug fixes.
- v0.1.5 - Evolved the Office scenarios to be more aligned with the original vision.