In this game, you must escort one of the worst NPC... Will you be able to keep your sanity alive ?
This game was made in 48h for the ludum dare 46, even the mouth-crafted sound effects (I think this explains the quality of the sound effects).
Controls --------
- wasd/zqsd to move - mouse to aim - right click to aim, release to fire an arrow - space/enter to validate in menu and advance in the dialogues
The small red circle around the NPC indicate the zone of danger, if a monster get into this zone, the NPC will kinda insult you, resulting in your character getting angrier. The larger orange circle is for clarity, allowing you to easily differentiate living monsters and corpse.
5/5 for the audio and humor - this narration is outstanding :joy:. I also thought at first about adding my voice into my game but didn't find any place for it.
@polypickle@spacialseasoning : the bug should be corrected now (and if not, on brave you can remove the shields to play the game, brave is also my main browser but on itch.io I lowered the shields so I didn't realize the game didn't work with them)
@furfel if you want to add your voice, you can download the project on itch.io, and override the sound tracks in sounds/danger, they are the lines of the NPC ;) (you can also override the dying folder, those are the sound the monsters make while dying, and kills are the double/triple/etc kills). To start the game then, just open the index.html file :)
Hahahha what a fun surprise of a game. Had a great laugh. The music is great, and the dialog during the game is even better. Loved the inclusion of different dialog choices when talking to the king and how in-character is for him to ignore whatever you said. Nice game!
Your game is really cool ! Very funny. I really like the mood you chose, all the tiny references and jokes. I'm impressed by the quality AND quantity of content you integrated in such a short time. Music and sound design work really well with the tone too !
Gameplay is very straight forward but not less effective, and the close combat system is a smart way to implement more possibilities in a 2 days home made game =)
It is quite tense to keep monsters away, but knowing that we're gonna get insulted if we don't manage to do it is much more motivating that i would have expected haha (I guess it would not be so fun if the game was taking it more seriously ^^).
I didn't manage to end the game yet (if there is an end) but knowing that we killed that impudent prince when we lose is kinda relaxing even if we've lost (is that a socially acceptable feeling ?... Wait, not sure I wish to hear the answer x) )
I'm curious to know : What technologies did you use to develop it ?
@francescopanini thank you ! The technologies were dirty old javascript with a basic canvas ^^ This is my go-to language for game jam, it's a bit dirty code but I know it well and can quickly make prototypes with it :) (and for the recording and drawings, audacity/gimp/synthfont, I really wanted to test my new shinny microphone :D )
There is an end, after two level (the first one of 60 seconds and the second of 90 seconds), and don't worry about killing the prince, everything will be clear once you get to the end :p
:frowning: i don't even know that was a good ending or not. but i think it's good for the knight tho :laughing:
handled every single elements in game on short period of time is hard, but you manage them well here. even the art is cute i think. really enjoyed the game, nice work :thumbsup:
I had a good laugh with this game! It is a very impressive work for a compo game - I didn't notice any problems, bugs and so on. I loved the humor - the escort missions are indeed the worst!
I really *really* wanted to murder my escort. Nicely done. This was all very funny, but I especially liked the "Help" choice on the menu. I found the controls a *bit* awkward, but not terribly so - the aiming feature was a nice touch.
Loved the hilarious voice acting. Quite impressive that you managed to get a conversation system in too. The lining up targets to shoot with the arrow was really cool too. Nice work.
I think you managed to capture everything you wanted to about escort missions! A very well-executed entry, managing to capture a good balance of annoying, charming, and funny. The dialog sequences and 'choices' were a nice touch as well. Well done!
hahaha nice one :D man did the kid get on my nerves :D very fun and funny, only thing i would change is the conttrols, i would prefer the player to follow the cursor
Wow, this kid sucks! I will say, there were a lot of UI decisions that I really liked, like the colored text to indicate the hostility of your response and the line for the bow and arrow. Overall fun to play, though the difficulty scaled a little fast imo.
First: I am so sorry for my stereotypical ""French accent"" in my stream. Second: At least I wasn't alone with that. Really liked the humor and hated the spoiled brat, my favorite line was that zombies only go after brains ;) I had a bit of problem with the controls but that's probalby because I am not used to top-down sword-fighting games. And boy, the kid really got on my nerves! Here's my latest stream featuring the game, by the way: https://www.youtube.com/watch?v=iP012VKTPV8
Comments37
The combination between distanced and close combat is very cool.
@furfel if you want to add your voice, you can download the project on itch.io, and override the sound tracks in sounds/danger, they are the lines of the NPC ;) (you can also override the dying folder, those are the sound the monsters make while dying, and kills are the double/triple/etc kills). To start the game then, just open the index.html file :)
@mrschlag2 merci fieu, c'té pas simple a faire :p
Nice game!
Very funny. I really like the mood you chose, all the tiny references and jokes. I'm impressed by the quality AND quantity of content you integrated in such a short time. Music and sound design work really well with the tone too !
Gameplay is very straight forward but not less effective, and the close combat system is a smart way to implement more possibilities in a 2 days home made game =)
It is quite tense to keep monsters away, but knowing that we're gonna get insulted if we don't manage to do it is much more motivating that i would have expected haha (I guess it would not be so fun if the game was taking it more seriously ^^).
I didn't manage to end the game yet (if there is an end) but knowing that we killed that impudent prince when we lose is kinda relaxing even if we've lost (is that a socially acceptable feeling ?... Wait, not sure I wish to hear the answer x) )
I'm curious to know : What technologies did you use to develop it ?
This is my go-to language for game jam, it's a bit dirty code but I know it well and can quickly make prototypes with it :) (and for the recording and drawings, audacity/gimp/synthfont, I really wanted to test my new shinny microphone :D )
There is an end, after two level (the first one of 60 seconds and the second of 90 seconds), and don't worry about killing the prince, everything will be clear once you get to the end :p
handled every single elements in game on short period of time is hard, but you manage them well here. even the art is cute i think. really enjoyed the game, nice work :thumbsup:
I really enjoyed the style. both the graphics and sound complemented each other nicely.
Were you per chance inspired by this: https://www.youtube.com/watch?v=Ug-DZM2bhmo :laughing:?
I did not know this video, it is really funny ^^ I will now have to watch all the serie :D
nice game and hilarious sounds voice overs :)
But next time please, make dialog skippable or faster.
Also, what an asshole king!