This is our second time participating in the Ludum Dare Game Jam. In our Game you try to defend and help an creature in it's own dungeon. First you have to defend it from multiple waves and then search four ways for something to heal it to keep it alive while its health slowly drains. On one way there is an Endboss.
The game is very fast and his response system is very good, I just think I could have added secondary mechanics to defend against enemy shots instead of my bullet excelling in all battles above enemy shots, I believe that a death may be welcome to the game because for me every time I took damage it restarted everything completely, and maybe a graphic of the bomb's explosion range can be an element that can be well visualized, apart from these elements, I really liked the partner game , congratulations, I would like to ask you to take a look at my game and send me an analysis. :smile:
This was pretty fun to play, it was very satisfying blowing big groups of enemies up with the bombs! I'd suggest making the player slow down gradually during the dash instead of so abruptly, since it makes the movement feel a bit stiff.
I like the screen shake response, though the angle may be just a bit too high. I also had minor issues with UI scaling, but overall really enjoyable game, keep it up! :)
It's cool and works quite well. I will add some music to make it more interesting. There are many enemies in the corridors and it's very difficult to survive there. Dash sometimes don't work or it's tricky. With some work and polish it can be a good game.
Really impressive! Seemed really flushed out for a weekend game. Audio was good just wished there was some background 8-bit music as it can feel sorta empty with just the game sounds. Creatures seemed to get stuck on walls as well but didn't run into that issue as much.
I love the idea of the screenshake and the particles, but I think they are both a little bit overtuned. I was starting to get nautious at the end lmao!
Really fun game! I loved the different ways I could kill enemies. Awesome submission dude! Keep it up and good luck!
It's a good game. I'm a tad trash at it, but overall, I liked it. The sound effects were good, the movement felt fluid, and as a whole, it felt well made.
A Jam Masterpiece! I enjoyed your game so much! It's really hard, in those parts in between waves I needed to play very carefully, because the enemies deal a lot damage quickly. The bomb sound effect was too loud, but that's the only complaint I have. Amazing job!
I underestimated this game because of the art style and maybe lack of polish, but I really like it! The gameplay is very solid and a lot of fun! The bullet speed is tuned perfectly, and I like the idea of getting a bomb after every few kills. Fun pacing going between exploring, defense, and the boss fight. Probably a good call that dying puts you right back into the action so that you don't have the chance to think about giving up :) I died 2 or 3 times, but the first time I survived the second wave, I beat the game. Well done, congrats on your great submission!
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With some work and polish it can be a good game.
Really fun game! I loved the different ways I could kill enemies. Awesome submission dude! Keep it up and good luck!