
Automata
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
EDIT: The feedback we have recieved so far has been incredible, we have decided that Automata will aim to become a full commerical game, with the basic idea being to release the game later on this year in a sort of "Episode 1" state. The game will contain a large number of big levels with various secrets, puzzles, challenges and more with extra features, as well as features carried over from the LD version, but refined and polished.
There are many problems that have been identified, some having been remedied, but just not on the LD build, these include:
Checkpoints missing
Platforming not being responsive enough
The pickup system is clunky
Not enough sounds
Needs a cohesive tutorial system
and more that we feel will improve the game greatly.
Some issues related to movement have already been fixed and the system feels more responsive, but needs to be tested further, a lot of level assets have been remade as well to increase the visuals and make them more cohesive in general.
We'll be posting updates and information when we feel we are ready on our twitter page http://twitter.com/@WhatNameGames18, so feel free to follow us to stay up to date.
We're confident we can build it out into the First Episode state within a reasonable amount of time of perhaps 4-6 months, as further design questions need answering, as well as creating a large number of assets that I myself (the designer) will feel confident in using for a shipped title.
We believe the game has a lot of potential, and plenty of room for expansion and refinement, and we hope that anyone who enjoyed the LD version will look forward to a full, refined, feature complete game, that we will hopefully be able to continually expand with more traps, levels and environments.
All feedback is still much appreciated, and I'd love to hear any ideas/reccomendations for features not included above that you feel would improve the game in its final state.
*
A once young scientist poured his youth into creating sentient robots with nothing but love and devotion, his precious iron children have now been deemed obsolete thus set for destruction. The now aged scientist has decided to prevent this, despite the costs, and he has awoken the robots once more, telling them to escape and live on.
Help Chjunk, Slim and Tiny escape their cruel fates in a Sci-Fi platformer puzzle game, using each of their features to prove that, despite being old, they can help each other overcome the obstacles before them.
Created for Ludum Dare 46 by:
http://twitter.com/@LewishGameDev
Programming
Game Set Up
Testing
http://twitter.com/@DangoGameDev
Art
Game Design
Level Design
There are many problems that have been identified, some having been remedied, but just not on the LD build, these include:
Checkpoints missing
Platforming not being responsive enough
The pickup system is clunky
Not enough sounds
Needs a cohesive tutorial system
and more that we feel will improve the game greatly.
Some issues related to movement have already been fixed and the system feels more responsive, but needs to be tested further, a lot of level assets have been remade as well to increase the visuals and make them more cohesive in general.
We'll be posting updates and information when we feel we are ready on our twitter page http://twitter.com/@WhatNameGames18, so feel free to follow us to stay up to date.
We're confident we can build it out into the First Episode state within a reasonable amount of time of perhaps 4-6 months, as further design questions need answering, as well as creating a large number of assets that I myself (the designer) will feel confident in using for a shipped title.
We believe the game has a lot of potential, and plenty of room for expansion and refinement, and we hope that anyone who enjoyed the LD version will look forward to a full, refined, feature complete game, that we will hopefully be able to continually expand with more traps, levels and environments.
All feedback is still much appreciated, and I'd love to hear any ideas/reccomendations for features not included above that you feel would improve the game in its final state.
*
A once young scientist poured his youth into creating sentient robots with nothing but love and devotion, his precious iron children have now been deemed obsolete thus set for destruction. The now aged scientist has decided to prevent this, despite the costs, and he has awoken the robots once more, telling them to escape and live on.
Help Chjunk, Slim and Tiny escape their cruel fates in a Sci-Fi platformer puzzle game, using each of their features to prove that, despite being old, they can help each other overcome the obstacles before them.
Created for Ludum Dare 46 by:
http://twitter.com/@LewishGameDev
Programming
Game Set Up
Testing
http://twitter.com/@DangoGameDev
Art
Game Design
Level Design