This is really cool! Simple and effective. Great base mechanic which is replayable, nice art, and the theme is inspired. You've done really well, especially to teach yourself Unity during the quarantine. I hope you continue with game development!
Farely basic in gameplay, however, it could be spiced up greatly with a few more mechanics, like maybe adding weight to the egg so it tips the nest more so that moving the nest does more with the egg, or adding enemies or objects that push the egg off. It is relaxing, as the person above me stated.
Great job. It's got a nice simple mechanic which results in a game that is surprisingly fun to play.
However, a few bugs, probably with the images. Around stages 11 or 12 the image became really small, just for that stage before reverting. Then around stage 40 the image disappeared entirely. It was still gone when I lost in stage 42.
this means a lot to me,i spent almost all my wake hours trying to get this to work.
about the mechanics: I wanted to add so many things! weights,food and hunger bar,an ending were you wave goodbye to your creature,selectable colors, ECT ECT.
about the bugs: i know about them , i just had to compromise and fix what i could before dropping asleep on the pc.
Nice! Kind of relaxing game experience, the egg and dragon are very cute. Could use some more disturbances later (birds trying to snatch the egg or the hatched dragon etc) I can well imagine this as a little mobile game (where you tilt the phone or tablet to balance). Well done! :thumbsup:
Definately needs to be harder cause I could just keep the nest level and the egg rarely went anywhere near the edge. That being said, if the difficulty was cranked up a bit, you could have a real gem here. Good work!
Nice little game. But after a while the music stops, and at level 40 the dragon suddenly disappears :sweat_smile: The jumping seems rather random, what's the logic behind it? All in all, for a first game, this is rather nicely done :wink:
Haha Awesome work! Simple and fun trying to keep that little guy on the platform. I also experience the level 42 bug, was trying to go for the big 100 hoping for some kind of secret payoff :laughing: Great job getting your first game out there!
OOKKOOKOKOK bug fixes are on their way (is it legal for the jam?)
@steven-c jumping is just a little push with random vertical and horizontal forces( balanced in order to be challenging to keep it in the middle but not frustrating to just let it jump out) @chickencastle I REALLY DIDN'T EXPECT PEOPLE TO PLAY THIS LONNNNNGGG haha
level 100 is the super secret ending were you are prod of your baby an it flies away (no i'm kidding didn't manage to program it)
this'd make a great mobile game! honestly, same feedback as everyone else - great job on a first game! definitely keep polishing this one, and it'll make a great play :)
Fun game. I think it would benefit from an increasing difficulty level though. Once it hatched it actually became easier to keep alive. You could also have set the music to loop, because once it drops out the fun really does start to go. Great effort for a first game, well done!
That is a great first game! It is simple, short, understandable. The core mechanics is quite interesting, actually. I believe that it can be easily become a foundation for a simple mobile game. Who knows!?
It'd be nice to add a "Victory" screen) I played till level 16 waiting for something new to happen =)
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However, a few bugs, probably with the images. Around stages 11 or 12 the image became really small, just for that stage before reverting. Then around stage 40 the image disappeared entirely. It was still gone when I lost in stage 42.
this means a lot to me,i spent almost all my wake hours trying to get this to work.
about the mechanics: I wanted to add so many things! weights,food and hunger bar,an ending were you wave goodbye to your creature,selectable colors, ECT ECT.
about the bugs: i know about them , i just had to compromise and fix what i could before dropping asleep on the pc.
again,thank you so much
That being said, if the difficulty was cranked up a bit, you could have a real gem here. Good work!
The jumping seems rather random, what's the logic behind it?
All in all, for a first game, this is rather nicely done :wink:
Great job getting your first game out there!
@steven-c jumping is just a little push with random vertical and horizontal forces( balanced in order to be challenging to keep it in the middle but not frustrating to just let it jump out)
@chickencastle I REALLY DIDN'T EXPECT PEOPLE TO PLAY THIS LONNNNNGGG haha
level 100 is the super secret ending were you are prod of your baby an it flies away (no i'm kidding didn't manage to program it)
It's playable and fun so you win your challenge.
Don't stop making games ;)
So cute :)
It'd be nice to add a "Victory" screen) I played till level 16 waiting for something new to happen =)
Btw, my game is also about an egg =)
I see many games about eggs in the entries,maybe because it's something simple and fragile,ideal to keep alive
Nice job!