It was a bit hard to play for me. At first try, I did not realized that the character was shooting when pressing space. You should use another color than the enemies for the "bullets". Also maybe a larger level with more weaker enemies to kill before the BOSS fight. Anymay, it was a fun idea.
the bullet feedback and pushing feedback was bit weird. Mostly did not see the bullet shooting. Once I got how the game works. it felt like not a new experience. sorry man. in time you get better:). keep it up!
I liked the menu screen and the phone getting plugged in to start. The shooting was weird given that the objects had physics. I beat it by just jumping on the enemies heads and bouncing the bullets off the wall, not sure if that was the intention or not.
@sujoybyte Just played through v0.2. Nice additions! Fighting is a bit weird since my bullets seem to shoot around the same distance of the missed and incoming calls so I wasn't really sure if I was supposed to just charge in and spam to win. Great improvements overall!
Overall great work on your first entry (you definitely beat me my first time around!)
The major things i would change would be the jump mechanics - especially for platformers there is a special kind of jump arc that makes it feel weighty and solid and responsive - i'd dig into that for next time.
Great job on having a menu screen and restarting when you die - good polish there. Keep it up and you'll go far!
The menu is well polished and the graphics in the game are nice as well. I dont eally get why you removed the graphics rating. The gameplayis has some bugs (I was abled to let the red enemy destroy itself) but it looks great and is already on a good level.
Well, I think the game could use some work gameplay-wise. I also noted that you could just press against the calls and spam spacebar to win. In regards to the boss one, he doesn't shoot you from the right side. Overall, neat concept, and the art is pretty cool, but apart from that it just feels incomplete. It has potential though for a neat level-based game though.
@jojo-the-clown thanks and yeah I worked for graphics and all for over 1 day this is where lose my time then I only code for less then 1 day I even made other enemies for more levels but couldn't implement in time
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The major things i would change would be the jump mechanics - especially for platformers there is a special kind of jump arc that makes it feel weighty and solid and responsive - i'd dig into that for next time.
Great job on having a menu screen and restarting when you die - good polish there. Keep it up and you'll go far!