
Beelieve In Yourself
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Will you be able to keep the last bee alive, in order to keep mankind alive?
In this short game, made for LD46, you are the last bee on Earth. Even though, you can't do much else, just do what a bee would normally do.
------Controls------
Up arrow to move forward, A-D(Left-Right arrow) to rotate.
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-I'm not sure but I think there's a small chance that the arrow won't point to the flower, but instead will point opposite to the flower. In that case, fly opposite of where the arrow points. (If you're playing normal mode, and your score is 3, even if you think it's a bug, it probably isn't 😉 )
-I'm planning to update this game, at least to add a "Night Mode", and surely to fix bugs.
-It's my first time making music so please don't be too harsh.
I hope you enjoy it!
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KNOWN ISSUES
-----------
-Text is cut off the screen.
-Movement is not really good (Speed, etc)
-Colliders are messed up.
----------
(Everything made by TheInkSkeleton in 72 hours w/ Unity2D, Paint.net and Cubase 5)
In this short game, made for LD46, you are the last bee on Earth. Even though, you can't do much else, just do what a bee would normally do.
------Controls------
Up arrow to move forward, A-D(Left-Right arrow) to rotate.
------------------------------
-I'm not sure but I think there's a small chance that the arrow won't point to the flower, but instead will point opposite to the flower. In that case, fly opposite of where the arrow points. (If you're playing normal mode, and your score is 3, even if you think it's a bug, it probably isn't 😉 )
-I'm planning to update this game, at least to add a "Night Mode", and surely to fix bugs.
-It's my first time making music so please don't be too harsh.
I hope you enjoy it!
-----------
KNOWN ISSUES
-----------
-Text is cut off the screen.
-Movement is not really good (Speed, etc)
-Colliders are messed up.
----------
(Everything made by TheInkSkeleton in 72 hours w/ Unity2D, Paint.net and Cubase 5)