That crazy blob!!!! Not just that it's not using the tumor on the neck... It doesn't even have a neck to begin with! Oh well... Time to become a babysitt...khm...BLOB GUARDIAN!!!!
Dat placeholder art! The gameplay is interesting, I'm glad I didnt do the same kind of thing (had a couple of concepts) Too bad there is only one level because you could have done some cool stuff with this!
I really like the concept of this game. You really need to find more time to work on your art, because it's hard to grok the game and play it properly when things are barely recognizable. A few more levels and a few more tools would be great too.
@cjm Yeah :) I'm using it for a while now and in my code only the 10-20 lines of main.cpp/web_main.cpp file differ between Linux native and web build (took me a while to figure out that you are supposed to heap allocate everything in main() and then return from it back when I started using it in ldd 43... but from then on it was always smooth sailing (I'm even using a custom experimental Clang compiler with Emscripten without a problem). Nice to see a fellow experimenter :)
@barrier. @flying-dog-fish Yeah... I once again allocated too much time to engine dev/testing part and too little to game dev part... I never got to draw the second version of non-placeholder graphics and lost my will to create more maps once I had to place everything for the first one in the code (gui editor for my engine is the main TODO for the next jam). For next ldd I'll be more prepared and game focused :)
Nice game. Since the collision boxes didn't match the art exactly it was a bit hard to judge how close the spikes could be to the blob. I liked the concept though!
Nice game concept and interesting sounds. I'm sure you had fun recording it (If that's you making the dududididiu sounds :D ) And hats off to you for programming your own game engine instead of using the all-mighty Unity!
@hiro-e There's only one level as I was building it without a visual editor (code only) so in the end I couldn't get myself to create more levels for this jam.
I struggled with the trampolines until reading the above comment, I was also placing them wondering what was happening. I didn't get very far in this, was a bit too tricky for me. I didn't think the graphics were as much of a problem as other people though, and I really enjoyed the audio (even if it was a little quiet!)
Took a while to understand how to use all the controls, when I finally did I was able to complete the game. Would have been nice for additional levels after the first and only level.
Lifting the spikes up ended up being a pain as it didn't feel like I was dragging and dropping them upwards properly, definitely some work needs to be done on the handling of that.
The gameplay is interesting, I'm glad I didnt do the same kind of thing (had a couple of concepts)
Too bad there is only one level because you could have done some cool stuff with this!