Blobbysitter
Your kindly neighbour has asked if you can look after his baby while he is away for 2 minutes.
```
Controls:
Left-click: Interact
Right-click: Drop
WASD: Movement
```
Credits:
- Programming, Modeling: @EvilScotsman
- Music, Sounds, Voice: @jake-marks
- Art: @Birdybirdkirby & @Heiach

Genres: simulation
Tools: Unity






Comments54
Thankfully when you feed and water this little dood they don't refuse it. It's a really solid entry and was a bit of fun playing it! As ugly as the blob is, it grows on you a bit; but after I beat the game I threw it into the outlet to make sure I got out my minor frustration and moving the little dood into the poop corner over and over :D
Fun and humorous! Pretty tough, but it was possible to learn the blob-baby logic and perfect taking care of the blob, baby.
BlleABLleAnLLeA [this stupid neighbour]
BleABleabLea [could not keep me alive]
BleABlEablEa [for more than one minute)]
BleAblEabLeA [I died at least 30 times]
BleABleABleA [but he was having fun in the process]
BleABLeAblEA [even when struggling with the controls]
Blea [he said : "well done ! nice game" before leaving me frying/electrified/starving/rotting/stuck by a toolbox]
Fun game, took me 5 tries to get it right.
The voiceover is super cute, the blob is horrifying and evil and suicidal and I love it!
I really liked the overall concept of the game, but there were a lot of things working against it for me. The movement was too slippery, the camera was incredibly sensitive and the objects were really small and hard to click.
Overall, though, I really liked the concept and had a good time playing!
I love the whole backstory and the absurdity of the situation and would've loved to play this a while but in the state, it is in now, I can't really. Way to frustrating and stressful.
Still, good job on the character design, the level structure and all assets in general. Looks really nice.
@drums @undead-aubergine He is beautiful, isn't he!
@lethalturtle 5 tries seems reasonable to me. means you played it for under 10 minutes. any longer and it would overstay it's welcome I think.
@guin36 Thanks for the constructive feedback! mouse/camera sensitivity is too high for sure. we did want the objects to be hard to click on just to amp up the stress, but they're maybe a bit too small.
@pythooonuser Slowing down music is a great little "hack" to indicate "you lose", hehe.
@thebreakfast @barnox @svenerik @duke We made the rounds short to encourage trying a few times to get it right, but in retrospect we definitely had some developer bias on the difficulty. Thanks for the feedback!