
Bondfire
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
*Please play the Windows build for the optimal experience!*
Welcome to Bondfire :fire: !
https://www.youtube.com/watch?v=KjjsYLazQMA
You're a Baby Fire :fire: living in a forest with your Mama Fire :fire:. All is well until suddenly, woodland creatures come and start trying to extinguish you and your Mama!
Mama can't move, you gotta keep her alive! Use the creature's branches as tinder for your Mama. You can also move and spread her around to different fire pits to get different upgrades! But beware, if a fire pit goes out, you'll lose that upgrade.
See how long you can last!
Controls:
Mouse - Aim
LMB - Shoot
WASD - Move
Space - Grab/Place Mama Fire
Q - Toggle branch shot and bullet shot
E - Toggle weapon
P - Pause
1, 2, 3 - Switch to machine gun/shotgun/railgun
Made by Imon, Alex, Sabrina, Celine, and Tom
*4/21 Bugfixes: As tempting as it was, there are NO balance changes are per the rules. Clipping on branch pickup SFX in WebGL, respawning with zero HP, breaking the game by grabbing from empty fire pit, enemy bullets colliding with enemies, and the volume adjustment bar were fixed post-deadline*
Welcome to Bondfire :fire: !
https://www.youtube.com/watch?v=KjjsYLazQMA
You're a Baby Fire :fire: living in a forest with your Mama Fire :fire:. All is well until suddenly, woodland creatures come and start trying to extinguish you and your Mama!
Mama can't move, you gotta keep her alive! Use the creature's branches as tinder for your Mama. You can also move and spread her around to different fire pits to get different upgrades! But beware, if a fire pit goes out, you'll lose that upgrade.
See how long you can last!
Controls:
Mouse - Aim
LMB - Shoot
WASD - Move
Space - Grab/Place Mama Fire
Q - Toggle branch shot and bullet shot
E - Toggle weapon
P - Pause
1, 2, 3 - Switch to machine gun/shotgun/railgun
Made by Imon, Alex, Sabrina, Celine, and Tom
*4/21 Bugfixes: As tempting as it was, there are NO balance changes are per the rules. Clipping on branch pickup SFX in WebGL, respawning with zero HP, breaking the game by grabbing from empty fire pit, enemy bullets colliding with enemies, and the volume adjustment bar were fixed post-deadline*