Bonfire 🔥

Bonfire 🔥

This game is from ldjam.com, which is currently unavailable.
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overall: 3.64
fun: 3.48
innovation: 3.36
theme: 3.78
graphics: 3.85
audio: 3.15
humor: 2.31
mood: 3.28
Bonfire is a small puzzle game about a fire sprite wanting to find a cosy home. Help us keep it alive ❤

About the team


- Colin Bellino: programming, art, design (https://twitter.com/colinbellino)
- Romain Huc: programming, audio, design ( [email protected])

Words from us


- Romain Huc: Third Ludum Dare and second finished game !! Hourray ! I was a pleasure to make Bonfire. Great idea, some fancy music experience ( yeah testing Computer/Ai generated music was something ), good visuals, and burning (lot of) trees has something oddly satisfying. I'm fine with the result, it exceed my expectations !
- Colin Bellino: This was felt good from the beginning. I had fun with the theme and the art and we had time for a polish phase at the end because the gameplay loop was so simple. I wish we had time to make more levels though :o

Screenshots



Tools used


- Unity (game engine): https://unity3d.com/
- Aseprite (pixel art): https://www.aseprite.org/
- Streamlab (streaming): https://streamlabs.com/
- SFRX (sound effects generator): http://www.drpetter.se/project_sfxr.html
- Odin inpector (inspector tool for unity): https://odininspector.com/
- Stateless (state machine c#): https://github.com/dotnet-state-machine/stateless
- Wolfram (music): http://tones.wolfram.com
- BitPotion (font): https://joebrogers.itch.io/bitpotion

Releases


- v1.0.0: Initial release.
- v1.0.1: Remove placeholder audio clips that were used by mistake.
- v1.0.2: Fix mobile touch inputs (still not stable).
Found a bug?
Tell us on Discord