Botanist Blitz
Your Goal
Keep those plants alive! It's hot out there, and those plants need some water! Refill your watering can and keep them hydrated.
* Watch out for bees!
* Squish the aphids attacking your plants!
* You never learned how to swim, so stay out of the water!
* Keep every plant alive until the timer runs out!
Controls
* Keyboard
* W, A, S, D or Arrow Keys to move around
* SPACEBAR to both fill and apply water
Features
* Unlockable Levels!
* Supports HTML & Windows
Contributions
* Developers
* Bryant Hayes (dev)
* Max Schweitzer (dev)
* Colin Bond (dev)
* Travis Hermant (dev)
* Ryan Zmolek (music)
If you like the music check out Ryan’s Spotify profile!
https://open.spotify.com/artist/5G2Ryf3A6nHBhODMZ46pnz?si=gtk4kCWFRn6iePqGVf69ZQ
* Tools
* Godot
* Aseprite
* Sketch
* Logic Pro
* Artwork:
* Font used is from https://www.dafont.com/manaspace.font
* Base tiles from https://alexs-assets.itch.io/16x16-outdoors-tileset
* All flowers, items, and UI elements are original!
* All music and sounds are original!
Hints
* Each plant has different maximum water amounts, drain rates, and are more or less susceptible to the aphids. Learning which to prioritize will be important for solving levels.
* You can survive in the water for a small amount of time, use that to your advantage

Comments32
One small tweak I'd suggest is to make the water meter more prominent, it took me a moment to notice it.
great work on the assets! Very clean and pretty visuals!
My only critic would be it's too easy to fall into the water, and I kinda wish it's more forgiving there? But also may be just me not very good at playing games ;(
Why are there skulls floating in the water? o_o This gardener doesn't mess around...
For my feedback i would like to suggest a few things ( i am sorry if others have said this before I didnt read the comment).
1. The angle at which you have to be to connect with the plants and water spout are a bit rough, especially on advanced stages where time was crucial.
2. the x shaped stage has a misplaced drowning Death trigger in the middle of the platform on the sandy area. I died just stepping near it, but none of the stages before had that sharp of a danger spot near the water.
3. The bees area nice touch as a repeatable obstacle to slow the players progression or make them plan their moves. However I feel there could be something like a Stung timer or visual indicator to help the player with visual feedback of their actions and the consequences.
4. Add a feature like extra items/tools to help the gardener, even if they are temporary buffs, like a temporary pesticide or speed boost or something for later could give the player a increased engaging experience.
5. maybe its different per device, but WASD did not work for my laptop.
Over all a very good jam game, Well Done!
Thank you to everyone else who is providing us feedback as well, it's great to hear people are enjoying this game :)