What started off as a normal day at sea quickly got out of control... Bubba, a seafaring countryman finds himself stranded in the middle of the ocean, and it is up to you to keep him alive. How do you do that? It is simple. Use your grappling gun 3000 to swing dip dive and shoot from seagull to seagull, all while staying out of the shark infested waters haunting you from below. In this cute, quirky, and fairly relaxed/easy little game you must collect beach balls that are floating about in order to score points. What do you do with the beach balls you may ask? Well, uhhh.... Enjoy their ever increasing presence.
for your first jam game this is great! only complaint I have is I want more! Also the game ending so suddenly got me thinking that did I do something wrong :D keep up the good work, solid entry :thumbsup:
Great job for your first jam! The hook-shot mechanism worked without any issues and it was fun to swing around. I did get stuck on top of a seagull for a little while -- but that is partly my fault since I purposed tried to land on it.
I think with a bit of level design (mid air obstacles, and maybe an ever increasing risk of failure?) and the game would have a lot more replay value to it.
Hey congratz for your first jam, this is very promising! Very simple but efficient concept, is easy and fun, controlling the hook feels right and not frustrating at all. I would enjoy a bit more challenge on aiming at the birds though as the aiming seems automatic. Also the camera is a bit too zoomed in IMO. Good job!
Wonky grappling physics are always funny, good game! You should probably not link the itch link under WEB build, as there is only download options on your itch page.
@bastian-bresson Shoot I am sorry about that, I originally planned on making it a browser playable game, but for some reason when I exported it as a Web_GL game the camera was extremely zoomed out, meaning that you could see all sorts of stuff you weren't supposed to. I didn't have time to fix it so I just had to make it a download, and forgot to change that! sorry.
@raphy thank you for the feedback, I think I am going to finish this game to what I was planning on making, so I will add difficulty levels maybe, or I might just have the difficulty increase over time. And yeah you are right, currently I have it grapple to the nearest bird from where you clicked, meaning it is automatic, but Maybe i should instead have a small radius around the bird, that way you have to actually aim. Thanks!
absolutely loved the charming graphics, and the faces the seagulls made when grappled. The grapple mechanic felt very polished and never caused any problems. It would be interesting if there was more variation in what could be grappled. Such as 'sky sharks' which you have to dodge while swinging! Great fun overall!
Phenomenal job for your first go! The graphical style goes together really well, and the core mechanics here are satisfying to play around with.
I hope to see more games from you!
PS re the problem you mentioned with the web build - taking some time to fix that and get a web build up is the sort of bug-fixing that's acceptable after a game jam, if you're so inclined. I find web builds NEVER work for me at the submission deadline, so mine usually follow sometime later. Which reminds me...
@levi I appreciate the feedback, I had originally planned on adding enemies, but as I am very new I spent so much time on everything else That it never happened :(. I also drew a bunch of background objects that I had coded to spawn in every now and then It stopped working for some reason, which sucked because they added a lot.
The tutorial level was really well done! I understood the controls of the game after going through it. The grappling physics felt pretty smooth too. The game has a lot of potential! Great work on your first jam!
Hey there! Nice first entry here! We got nice graphics, SFX are cool too, could have used a bit of music to make the game even more catchy. I also liked the gameplay with the grapplin hook but I feel like after spending 1 minute hooking seagulls, the game is redundant. Maybe adding a "progression" system like having less and less seagulls throughout the time could be more challenging, forcing player to maximise the jump between the birds. You can also add jumping sharks that you must not touch otherwise you're dead. I think there are lots of mechanics that could bring depth to that project if you want to continue the development of it further away after the jam.
Congratulation for this game, it was still very good!
I love a game which has hook Its a really enjoyable experience. I loved the art and the graphics. Since its your first game jam, Good Luck for for future projects!
I like the way the character corrects his hat!) I did not understand the mechanics of the ball. And also I didn't have the inscription "you lost!") And there is no musical tone at all ( The graphics are fun
I enjoyed the rope physics and the game concept. Would of done well with a background music of some sort not just the ocean sounds. Did a good job with giving feedback to the player with the grappel hook though!
@mailman I actually did make some music, it sounded really cool, but once I added it it just didn't really feel right for the game. I didn't have time to redo it so I just opted to not have music. :/
I like your parallax backgrounds, I like how the seagulls change sprites when you grapple to them, and I like the grappling hook physics-based gameplay. However, the game had little variety and wasn't the most creative interpretation of the theme. Overall this game turned out pretty good.
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I think with a bit of level design (mid air obstacles, and maybe an ever increasing risk of failure?) and the game would have a lot more replay value to it.
Nice graphics, and just very good overall execution. This is a fun entry, and all the more credit for being your first one!
Also the camera is a bit too zoomed in IMO.
Good job!
I hope to see more games from you!
PS re the problem you mentioned with the web build - taking some time to fix that and get a web build up is the sort of bug-fixing that's acceptable after a game jam, if you're so inclined. I find web builds NEVER work for me at the submission deadline, so mine usually follow sometime later. Which reminds me...
Congratulation for this game, it was still very good!
I did not understand the mechanics of the ball. And also I didn't have the inscription "you lost!") And there is no musical tone at all (
The graphics are fun
Good work :)
Simple, fun, creative, seems like you have achieved to goals you have set for yourself!
Keep making games! ;)