
Burning Out
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
_Stranded in the woods, the middle of winter, nighttime falls... The last thing you want is letting your fire die._
Gather firewood to prevent your fire from _Burning Out_. Collect food, keep warm and try to stay alive as the night gets colder. How long can you survive? The game is slower paced but ramps up to being quite stressful as time goes.
Our 2nd Jam
LD46 is the second game jam we participate in, LD45 being the first. We loved the experience last time so we knew we had to do it again sometime, and here we are! We really feel like we've grown in our gamemaking skills since last time, this project was more ambitious and turned out a lot better than our last jam entry(Nothin' to Muffin). The visuals have improved a lot, our last game didn't have a proper menu system which we have this time. Sound design is a lot better and we feel like gameplay is much more polished. And we did all this in a shorter amount of time. We are really proud of what we have done and we hope you will enjoy it.
Programs we used
The game was made in Unity and programmed in Visual Studio.
We drew sprites and made animations in Aseprite.
The music was made using soundtrap studio.
We got the sound effects we didn't make ourselves from zapsplat.com.
Krita was used to make some textures, i.e. the snow texture.
Gather firewood to prevent your fire from _Burning Out_. Collect food, keep warm and try to stay alive as the night gets colder. How long can you survive? The game is slower paced but ramps up to being quite stressful as time goes.
Our 2nd Jam
LD46 is the second game jam we participate in, LD45 being the first. We loved the experience last time so we knew we had to do it again sometime, and here we are! We really feel like we've grown in our gamemaking skills since last time, this project was more ambitious and turned out a lot better than our last jam entry(Nothin' to Muffin). The visuals have improved a lot, our last game didn't have a proper menu system which we have this time. Sound design is a lot better and we feel like gameplay is much more polished. And we did all this in a shorter amount of time. We are really proud of what we have done and we hope you will enjoy it.
Programs we used
The game was made in Unity and programmed in Visual Studio.
We drew sprites and made animations in Aseprite.
The music was made using soundtrap studio.
We got the sound effects we didn't make ourselves from zapsplat.com.
Krita was used to make some textures, i.e. the snow texture.