I like it! It's a cool idea, basically a reverse tower-defense game, but instead of keeping them away you help them get to the goal. It's a good length, not too long but not too short either, but I have some suggestions. - The final boss felt a little slow, but then he sped up a lot after I gave him coffee, so that was cool. - I noticed that none of the waters or coffees despawned. In this case it isn't that bad because they're only sprites, but still it could lead to a lot of lag.
The core concept in this one is really interesting. As for the game, there is a lot to improve! The 3D view made me want to scroll around the map, unzoom, or otherwise reposition the camera. Some introduction to the game, descriptions of the "turrets" would both be nice, even if it is on the LD page! I don't know that selling turrets in this one is particularly important (except when I urgently needed to stop giving coffee to the boss, since I think that drains the hydration bar). Also would like to see the range of my turrets, doubly so when the map is not super clearly defined to begin with (again due to the 3D camera view). Oh, and all the plastic pollution…!
Comments13
- The final boss felt a little slow, but then he sped up a lot after I gave him coffee, so that was cool.
- I noticed that none of the waters or coffees despawned. In this case it isn't that bad because they're only sprites, but still it could lead to a lot of lag.
Otherwise, cool game!