
Canyon Rush
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
*A twin-stick shooter made with the Godot engine, with local coop support.*
Web version warning: The web version seems to be slow on some computers / browsers. Please use one of the native versions if you encounter bad performances.
Please leave a comment if the game do not work for you ! We will investigate and try to fix the issue. Thanks in advance.
Save your human from certain doom at the claws of the hive !
Following an especially daring lithobraking manœuver, your ship's human pilot is now lying unconscious on the ground. Hordes of insectoid aliens, extremely unfazed by his landscaping skills, are on their way to finish the job. As a security bot, your duty is clear : you must keep him alive at any cost ! Fend off wave of aliens using your plasmachine gun or plasma-shootgun[1], try not to get swarmed, and pick up spanner-shaped falling debris to repair yourself... but most importantly, keep the hive away from your consciousness-deprived (in more ways than one) human ! Just hold them back for a few minutes, help is on the way[2]...
Gameplay screenshot :
Bonus objective : Develop your entomolgy skills by classifying all the enemy types and spot their specific behaviors and abilities ! Even security bots need a hobby... (No credit for peeking at the source code.)
There are 4 levels of difficulty. It just changes the time you must keep the human alive before winning. Easy is 3 minutes, normal is 6 minutes and hard is 10 minutes. Endless, as its name states, has no end. The difficulty progressively ramp-up by spawning more aliens.
The balance is not optimal, and there is no difficulty scaling based on the number of player. So don't hesitate to lower the difficulty if you play alone.
Too hard ? Want some fun ? Nothing stops you from binding the 4 players to the same input, so you can control the 4 bots at once !
_No game-breaking bug has been reported, so nothing to see here at the moment._ :)
---
[1] It's called a shotgun in the code, and it's late here, and I can't seem to come up with a better name. Give me a break.
[2] Or not, if you choose to play endless mode. Why you'd do that, I have no idea, but we thought it would be cool to get in touch with our nihilist demographics, so we made it an option.
Web version warning: The web version seems to be slow on some computers / browsers. Please use one of the native versions if you encounter bad performances.
Please leave a comment if the game do not work for you ! We will investigate and try to fix the issue. Thanks in advance.
Lore
Save your human from certain doom at the claws of the hive !
Following an especially daring lithobraking manœuver, your ship's human pilot is now lying unconscious on the ground. Hordes of insectoid aliens, extremely unfazed by his landscaping skills, are on their way to finish the job. As a security bot, your duty is clear : you must keep him alive at any cost ! Fend off wave of aliens using your plasmachine gun or plasma-shootgun[1], try not to get swarmed, and pick up spanner-shaped falling debris to repair yourself... but most importantly, keep the hive away from your consciousness-deprived (in more ways than one) human ! Just hold them back for a few minutes, help is on the way[2]...
Gameplay screenshot :
Bonus objective : Develop your entomolgy skills by classifying all the enemy types and spot their specific behaviors and abilities ! Even security bots need a hobby... (No credit for peeking at the source code.)
Game info
There are 4 levels of difficulty. It just changes the time you must keep the human alive before winning. Easy is 3 minutes, normal is 6 minutes and hard is 10 minutes. Endless, as its name states, has no end. The difficulty progressively ramp-up by spawning more aliens.
The balance is not optimal, and there is no difficulty scaling based on the number of player. So don't hesitate to lower the difficulty if you play alone.
Too hard ? Want some fun ? Nothing stops you from binding the 4 players to the same input, so you can control the 4 bots at once !
Changelog
_No game-breaking bug has been reported, so nothing to see here at the moment._ :)
---
[1] It's called a shotgun in the code, and it's late here, and I can't seem to come up with a better name. Give me a break.
[2] Or not, if you choose to play endless mode. Why you'd do that, I have no idea, but we thought it would be cool to get in touch with our nihilist demographics, so we made it an option.