Careful Defense
Careful Defense is a strategy tower defense game with a little twist. You only get money when enemies get to the end. However, you lose your hearths too. The more health monster has the more damage you'll take. You can buy towers and more health with this money.
This creates interesting gameplay, where you don't want to kill the enemies but want to get their health as low as possible, so you don't lose much health.
There are multiple types of cannons and monsters, each with different stats. Some cannons fit better for a certain situation than others. Monsters come in endless waves that keep getting harder; Monsters get harder to defeat and more monsters come as time goes on. How far can you survive?
What was made during the jam?
All the art was made for this game. I didn't reuse any old textures.
The music and sound effects were made during the jam.
Also all the coding happened within the 72 hours.
This creates interesting gameplay, where you don't want to kill the enemies but want to get their health as low as possible, so you don't lose much health.
There are multiple types of cannons and monsters, each with different stats. Some cannons fit better for a certain situation than others. Monsters come in endless waves that keep getting harder; Monsters get harder to defeat and more monsters come as time goes on. How far can you survive?
What was made during the jam?
All the art was made for this game. I didn't reuse any old textures.
The music and sound effects were made during the jam.
Also all the coding happened within the 72 hours.
Comments22
ShreyasRao_TS22 Apr 2020, 06:02
Really good game. liked its balance between the money and life. but after 250seconds I could just keep buying life as I the monster kept generating and I could keep getting money to buy life.
Hoseccan22 Apr 2020, 06:04
Very addictive gameplay, which is undoubtedly cool)
sharbelfs22 Apr 2020, 06:08
I missed the tutorial at the beginning because I was trying to kill everyone... LOL, after that, took me a little while to understand the rules, but it's a very interesting twist for the gender. would be interesting to have either some enemy or some weapon to also be able to restore life (I didn't find anything like that, not sure if I missed as well).
but anyway, very nice game, well done!
but anyway, very nice game, well done!

marvalgames22 Apr 2020, 06:43
So you did this in one day?? Finish it up :) It's already darn good with room to grow

Jack Kaloger22 Apr 2020, 06:51
Good fun!
Interesting take on tower defence - would love to see this fleshed out, trying to keep that equilibrium between health and cash could be very addictive.
Interesting take on tower defence - would love to see this fleshed out, trying to keep that equilibrium between health and cash could be very addictive.

barret22 Apr 2020, 07:06
wow this is a really cool idea for tower defense. It adds a totally different kind of strategy. sometimes you wanna sell towers to stop them from damaging so you can get money but not loose health. I love tower defense games. This was a solid game. for sure
marbles22 Apr 2020, 07:13
It is a nice mechanic and it really makes you think about where to place your towers for to make your losses as low as possible. It's an interesting take on the theme. I mean it's a tower defense game but at the same time you need to keep the enemies alive. I think the music doesn't the game.
Try my game, it's also a tower defense game!
Try my game, it's also a tower defense game!

Delunado22 Apr 2020, 10:47
Cool concept, I like how you implemented the theme, and the twist on the classic genre is good. Maybe a little short, because near the 300 seconds it becomes impossible, but it's okay. Good job!
Rens Jan22 Apr 2020, 13:07
One of the best tower defences in the jam I played. i really loved the difference of letting them survive. As a quality of life maybe implement targeting like first/last enemy. This would add a tactical layer. I also liked the music

Khud022 Apr 2020, 13:07
Interesting, I always wanted to see a tower defense in which you'd have a good reason to sell towers! Well done making a reverse tower defense! :)

gurkenlabs22 Apr 2020, 13:23
Really interesting variation of an established gameplay concept. The music is nice and there was enough variation to keep players motivated.
I would recommend adding more clearly visible projectiles when the towers shoot: The "poof" effect didn't really feel satisfying.
I would recommend adding more clearly visible projectiles when the towers shoot: The "poof" effect didn't really feel satisfying.

svdvorak22 Apr 2020, 13:43
Really cool concept and a pretty good implementation. I wish you had more control over which enemies the towers attacked, usually the enemy in the front took all the shots. Got to 294 seconds at which the screen was just full of enemies and I was spamming the healing button :)
Kaan Alpar22 Apr 2020, 14:54
Survived for 298ish seconds and I'm pretty sure the game got impossible to survive at that point. The health mechanic is good but I think it turned the game into "how fast can you buy health while countless enemies infiltrate your base". Couldnt really focus on letting enemies live or their health as the game kind of got hectic quickly after the first couple minutes. I hope this feedback is useful to you, nice job

BilalCh21322 Apr 2020, 15:06
Very interesting concept! It follows the theme with a different perspective: instead of keeping the player alive, we have to keep the enemy alive. My game is also tower defense but with management blended in it! :D
PaoloGinefra22 Apr 2020, 17:53
Nice, original and a bit weird idea. Overall pretty fun
PerpetuumMobile22 Apr 2020, 22:26
The game needs some balancing, but it's incredibly fun and it's a very original idea. Liked it a lot!

ion-programming23 Apr 2020, 02:11
Very cool! It felt like the towers should have changed targets more often, rather than the poor guy they initially target.
pabulum23 Apr 2020, 18:17
Nice job! loved the concept. I'm not usually a tower defense guy but had a lot of fun with this. The only thing id love to have been able to do is be able to better spread out my turrets to attack different targets. Maybe a way to slow down the front runner so the guys behind him get ahead.

boboman23 Apr 2020, 21:58
Loved the gameplay, fun idea and innovating concept for tower defense. Would definitely see myself playing future versions of this. I liked the mixture of pixel art and very high res text for UI, and the music and sound was well done. Really well done over all nice work!

Mika la Grand26 Apr 2020, 17:03
Very interesting idea, but I wish the player had more control over the towers. Like how long to attack a certain enemy. At the moment, the towers just attack the enemy furthest along the path; meaning that the first is killed and the others have a lot of heath. This seems unfair to me as the player. Though, I managed to survive for 107,54 seconds.



Also a picture to see what I mean. Almost 300 seconds, not bad.