> Made in 72 hours for LD46: Keep it Alive > # *Bananas are Terrifying!* > > As the safari guide, it's your job to protect the *__baby gorilla__* from the Carnivorous Bananas until the very end. > > Can you keep it and yourself alive?
> Only had time to make one level but I'll try to add in some post-jam levels. It's a WASD and mouse game. > > Please enjoy! > > Royalty free music from Bensound.
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>## Change Log: > >| Update 1 | >| :---: | >| 1 post-jam level has been added | >| Camera flows closer to cart | >| Player now shoots at mouse position | >| Lowered BG music volume | > > >| Update 2 | >| :---: | >| Pause menu implemented | >| Limited players firing rate | >| Cart changes speed based on proximity to player | >| Camera will change targets if player gets too far away | > > > The original un-edited game is provided as a windows download if that's your thing.
The baby monkey is very cute! Loved the reverse of a banana trying to eat a monkey XD pretty creative! I enjoyed playing this game and was able to keep him alive!
Some wonderful art and a fun idea! Not particularly complicated, but well executed! Question, are the bananas spawned randomly or based on a predetermined sequence?
Thank you all for you comments! @funisfun8 the bananas spawn based on proximity to the player or payload. When one gets close enough to a tree it becomes an active spawn-point.
Absolutely love the concept for this, such a fun idea! The rate bananas spawn felt really good and fair, giving the game a nice sense of pace whilst keeping the challenge at a nice level. The levels felt thought out and polished. You made a really good game, well done!
Thank you all for the compliments! @mircea123, I appreciate the criticism. I felt the same way but didnt have time to put more context and purpose behind defending the monkey.
Great job, its a nice and polished game. It got repetitive after a couple of minutes, it needs something to ramp the dificulty up or some variations. Also I thinkg the center of the camera needs to be closer to the monkey because the enemies can show from the edges of the screen.
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Game needs sound effects! :sound: