Club Ludum

Club Ludum

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.83
fun: 2.33
innovation: 3.56
theme: 3.67
graphics: 3.50
audio: 3.11
humor: 3.11
mood: 3.33
Club Ludum is a real time battle game where you try to keep the party alive by hype-ing and recruiting background dancers from the dancefloor using your secret DJ techniques.

===========================================================

Made in 48-hours from the Ludum Dare Compo by Jordi Tudela Alcacer using:
- Unity 2019.3.7f1 Personal
- Photoshop
- Audition
- Bosca Ceoil

===========================================================

Controls


When the ATB is full (as indicated by the yellow lamp) you can perform a secret DJ technique:
- [Q] [A]: Use a basic technique (slightly inrease hype on 1 dancer)
- [W] [Z]: Use a first tier technique and consume 1 bar of Music Power (as indicated by the blue lamp).
- [E]: Use a second tier technique and consume 2 bars of Music Power (as indicated by the blue lamp).
- [R]: Use the ultimate technique and consume 4 bars of Music Power (as indicated by the blue lamp).

The techniques depend on the music style

Other controls:

- [1] / [4]: change the music style.
- [left arrow] / [right arrow]: Change the target
- [H]: display the help panel with aditional information (it also slows time)
- [M]: go back to the main menu

Directions


- You *LOSE* when the last background dancer leaves.
- The background dancers will leave from time to time.
- You need to recruit dancers by hype-ing them up (hypemeter full).
- New dancers keep comming regularly (you can see them through the back windows). They will take a spot on the dancefloor if there's room available. If there's no available spots, they will go somewhere else (without penalty).
- Dancers on the showfloor are bad mannered and they will use nasty moves to increase their boredoom.
- If a dancer becomes bored (snoozemeter is full), they will leave (and you won't be able to recruit them).
- You *WIN* when the morning comes (ie. there are no new arrivals - after about 16 people)
- When the prefered music style of a dancer is playing, they will become entranced. Entranced dancers don't use any moves when their ATB gets full but any moves against them are inneffective.

Your techniques



Disco:
- [W] [Z]: the target becomes more susceptible to get hyped (next hype action against them gets +1).
- [E]: 1 hype to everyone.
- [R]: Every dancer becomes a Disco fan.

Funk:
- [W] [Z]: Extra hype to the target (ie. +2 hype to them).
- [E]: Slightly removes boredom from everyone.
- [R]: Removes all the target's boredom.

Rock:
- [W] [Z]: Changes the target's next action to tantrum (+1 boredom to self)
- [E]: Stuns the target for 2 turns. A stunned target won't attack.
- [R]: Stuns everyone for a turn.

Dancer actions


- Tantrum (!) increses boredom by 1 to self / the dancer on the left / the dancer on the right / all dancers.
- Singing (musical note): makes a dancer more susceptible to boredom for 2 turns (next bore action aganst them will recieve +1).
- Spill the drink (the martini glass): all dancers are inmune to hype for a round.
- Puke (the blob): Someone gets their hype back to 0

*tip: Lilac Rocker only uses tantrums. Disco Steve is the one who uses the more advanced tricks.*

============================================================

SCREENSHOTS



============================================================

COMMENTS


- For AZERTY users, even though it doesn't appear in the UI, [A] will also trigger the technique labeled as [Q] and [Z] will also trigger [W].

============================================================

Changelog



===========================================================

Contact

twitter.com/bar0net
Found a bug?
Tell us on Discord