Conservation Inc.

Conservation Inc.

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.13
fun: 2.98
innovation: 3.22
theme: 3.70
graphics: 2.62
audio: 2.62
humor: 2.79
mood: 2.64
Scientists have discovered a planet that somehow has dinosaurs on it! You are tasked with protecting them for as long as possible. Juggle money, safety and research in this real time strategy/management game!
Our artist made a rough sketch of the dinosaur but then had to go, so everything else is programmer art by me. I'm more comfortable with pixel art but since our artist did an actual drawing I was forced to step outside my comfort zone I hope it doesn't detract from your experience.

This game is complicated, scroll down for a guide!

Play it here!
*Keep in mind the web version of the game is post-jam which improves the wording on the tutorial and makes it so that you can choose how much money you want to start off, and what the grace period should be. If you want the original you will have to download it.*
Or check out these screenshots!

Features

Fully Implemented research and money system


Four Disasters to experience!



Effectiveness system



Gameplay guide

Resources

There are two types of resources, research and money. You can see how much of each you have on the top bar. You get research and money via buying research buildings and ad campaigns, the in-game tutorial does a good enough job of walking you through this. Each ad campaign/research building will give you +blank money or research a second. You can see how much it will give you in the purchase menu.

Natural disasters

There are four natural disasters that can occur and kill the dinosaurs. To stop them you must research a natural disaster 'counter'. A tip is to hold on to your research until a disaster occurs and then dump it all into a counter to that disaster. Once you own a counter you can click it's button again to upgrade it, this will increase it's effectiveness.

Effectiveness

The effectiveness system may seem daunting, but really it's simple. Your counters are not perfect. If you buy and launch the anti-asteroid missile with an effectiveness of 30%, it will only hit and destroy the asteroid 30% of the time.

Action menu

When a disaster occurs a 'take action' button will appear in the top right. Using each 'Counter' will require money, anywhere $200-$275 to use them. When you have the money you can click the 'Save them' button to use the counter. This will take you to a minigame

Minigame

When clicking 'save them' a minigame will open up, playing this will increase the effectiveness of whatever 'counter' your about to launch. Effectiveness increases the longer you survive.

Other

If you have any other questions or found a bug, comment and I'll be happy to help!
Found a bug?
Tell us on Discord