
Core Transport
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Core Transport is a game where you have to transport the core to the goal while keeping it safe.
I had a lot more planned for this but I had to do school work on the first day. Almost everything is in place for new features but id didn't have enough time. I planned, motors, hinges, Part health, enemy AI, and interesting maps. Those things didn't happen though. I hope you have fun playing this preview!
What to do when you hit play:
* Exit play mode with TAB to go into edit mode where you can attach parts to your core
* Select a snap point on a part with left click and the click a snap point on the core (only on bottom) to being placement
* The keys right next to WASD (RTYFGH) can be used to rotate a part to a valid placement
* Press enter to place
* The rockets are currently the only part in the game that can propel you and are controlled with W in play mode
Known bugs:
* Rotating feels a bit weird
* I'm not sure whether it would be better to align the rotation with the player or the Core. For now, it's aligned with the core. It may just take getting used to.
* I would have preferred numpad controls but I know not everyone has a numpad ;(
* Game lags and things break when you go to level 2
* Doesn't happen in the editor so pray for my sanity
* If you want, you can try the old build: https://github.com/clay53/Core-Transport/releases/download/v0.1.0-alpha/Windows.zip
Changelog:
* 0.1.1
* Siwtched from HDRP to LWRP to make compatible with other platforms
* Fixed magic quantum bug that only appeared when not observed and when you switch from HDRP to LWRP
I had a lot more planned for this but I had to do school work on the first day. Almost everything is in place for new features but id didn't have enough time. I planned, motors, hinges, Part health, enemy AI, and interesting maps. Those things didn't happen though. I hope you have fun playing this preview!
What to do when you hit play:
* Exit play mode with TAB to go into edit mode where you can attach parts to your core
* Select a snap point on a part with left click and the click a snap point on the core (only on bottom) to being placement
* The keys right next to WASD (RTYFGH) can be used to rotate a part to a valid placement
* Press enter to place
* The rockets are currently the only part in the game that can propel you and are controlled with W in play mode
Known bugs:
* Rotating feels a bit weird
* I'm not sure whether it would be better to align the rotation with the player or the Core. For now, it's aligned with the core. It may just take getting used to.
* I would have preferred numpad controls but I know not everyone has a numpad ;(
* Game lags and things break when you go to level 2
* Doesn't happen in the editor so pray for my sanity
* If you want, you can try the old build: https://github.com/clay53/Core-Transport/releases/download/v0.1.0-alpha/Windows.zip
Changelog:
* 0.1.1
* Siwtched from HDRP to LWRP to make compatible with other platforms
* Fixed magic quantum bug that only appeared when not observed and when you switch from HDRP to LWRP