Ludum Dare #46compo
Corruption
Defeat the mind to save the heart! An action platformer boss fight!
Controls:
- Left / Right Arrows - Move
- X - Jump / Wall Jump
- C - Attack
Tips:
- To wall jump, press jump while next to a wall
- If you move towards a wall while next to it you'll slide slowly down it
- Wall jumping results in a faster and farther jump than ground jumping
- You can spam jump to quickly wall jump between two walls
Post-Compo Changes:
- Graphics: background, hand trails, sprites V2, squash & stretch, screen shake, more and better pulses
- Movement: coyote time, bugfix: wall jump while grounded, buffer jump input, grace distance for wall jump, up arrow can jump
- Boss: made hand movement more consistent, better player knockback, audio for hand arrival
- Added restart option at end
- Added version text
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Comments18
One thing tho, I HATE to see devs opt in humor when their game is not even funny, I am really disappointed by seeing this in alot of games, dude, please, just opt out./
As for the sprites / art, I agree there's a lot of room for improvement. You can tell which sprites I spent more time on π I'm working on a post-compo version with better controls / graphics!
Pretty good music and player & heart graphics, but all the rest isn't good (
I feel like the wall jump is a little finicky still, and in particular shouldn't activate on the ground - but I still had a lot of fun with the game. Keep it up!
@sayumeki thanks for playing! Yeah the jumping had room for improvement and the wall jump from ground was a bug (don't check KeyDown in FixedUpdate since KeyDown is only refreshed in Update). I made a lot of improvements in the post-compo version!
movement is missing some of the "special sauce" a lot of modern platformers are using which i see you've been working on in your post compo
i stopped at the level where the hands were floating left and the head on the right side, i guess you would have to wall jump off the top left hand but half the time the wall jump would not work because the hands were moving
overall pretty fun!
@matootsy yeah, my original concept had the heart playing a more central role but I couldn't quite find a way to make it work. I polished the jump a bit in the post-compo version. Are you still having trouble there?
Great work!
(By the way, you should set your itch.io page to link to here.)
@aurel300 there's a changelog at the top if you want to see the differences :smiley: It's mostly graphics and movement tweaks. Thanks for pointing out the missing link! Added!
I think there needs to be some grace periods with jumps and walljumps - sometimes when I'd jump while holding left or right it would just walk off the platform. But reading up you already seem to have fixed that in the post-compo version. I also had to turn off the music after a bit as it got too repetitive for me. Overall a nice entry!