Crimp

LAST UPDATE
I made a final version after the Jam as a separate entry. This is the complete version. You can rate me with the first version and play the second version for a slightly better experience. I decided not to submit the source code since it's Jam.
Most notable change is the weapon hotkeys. You can now use number hotkeys to toggle weapons. Also using the composite collider in Unity helped with the fps a little.
Aright this is really the end. I am proud to say I actually finished this game for good. Thank you for playing y'all!
HOW TO PLAY
- Mix ingredients to make medicine and give them to infected houses.
- Make the final Panacea to do "something" and win the game!
ALL KEYS
- WASD to move
- LClick to use current weapon
- RClick to toggle through weapons (Number Hotkeys for v2.0)
- Q & E or Mouse Scroll to toggle through items
- SPACE to interact: add item to caldron or use medicine on houses
- TAB for recipe
- Z to flush caldron
- R to remove item in current slot
- ZXC to shop near shop centers
Bug fix TODO list (8/3/2022):
- Town walls clipping (this may require some graphical changes)
- Single bottle swipe fills multiple (2) water resource at once from water sources (forest pond, fishing pier)
- Can swipe bottle/fishing rod from beneath the forest pond, not intended
- Pixel perfect camera (a little jarring when camera moves)
- Selling effects (coin sound, coin text roll) when throwing away items
My highest score: 14401 (8/10/2022)

Tools: Unity



Comments25
However, the controls are daunting (too many of them) and maybe the inventory management could have been different imo (maybe allow stacking of the same type of items), it was getting tedious to switch with u/o.
nonetheless, good job making great game :)
Oh my god are the visuals amazing! I wish there was some nice music and it would have been perfect.
Good entry !
Can I find your game also on indiexpo website? The channel is linked with them.
@kiririn51 Yes, that really does seem to be the biggest issue. I may have been too ambitious or careless. Next time I'll come up with something that doesn't overwhelm with controls and mechanics.
It seems a lots of work, and it's a bit hard start with all keys, and little instructions.
Overall this is definitly one of the better entries I've played but it is way too easy to really mess your self up with no way to recover. I think there needs to be a way to drop items. Also, when I craft a healing item, but can't pick it up. I tried "flushing" the cauldren but then I can't seem to put new items in.
Sorry the controls are figgly and buggy at times, I'm still not best friends with Unity it seems. Thank you for playing the game with constructive criticisms.
Thank you, this really meas a lot to me.
I enjoyed the game but probably the most frustrating thing i found was that i didn't know which houses were shops and so compeltely missed the shop where you could buy new tools.
Otherwise the game mechanics worked well and the controls were fine.
Audio and graphics were good too!