Defend Pangolin Eggs
Principle
Tower defence were you defend Pangolin eggs.
You can place towers and traps. You can upgrade it, or delete it, if it's possible ! If you think that times bewteen waves is too long for you, you can pass it with the bottom button.
Credits
Authors : MightyCode and IronPowerTga.
Music by Hydrogene
A difficult play!
Tower defence were you defend Pangolin eggs.
You can place towers and traps. You can upgrade it, or delete it, if it's possible ! If you think that times bewteen waves is too long for you, you can pass it with the bottom button.
Credits
Authors : MightyCode and IronPowerTga.
Music by Hydrogene
A difficult play!
Genres: strategy
Comments24

Timo Strating21 Apr 2020, 15:37
Nice game worked great on linux. The icons in the buttons could have been a little bit more clean. for most buttons it was not directly clear what they would do until you already have pressed them once
TateTate21 Apr 2020, 15:51
Love pangolins and love tower defence games, and this one was decently fun for me. That being said, there seem to be a few significant problems.
There doesn't seem to be a reason to buy anything other than the basic rocket turret until you get to the point that you have to place them so far back that they're not in range, since nothing else does enough damage to make up for its cost. Mines should do a lot more damage, since they're one time use. The high caliber turret fires so slowly that it only ends up being half as effective as the basic rocket while costing twice the price.
I think it would be better in level 2 if the first few waves alternated which side they were on. It may be a little annoying for someone who's new to tower defence to place everything on one side, only to find there was a second side, but since it's early in the level, this wouldn't be too frustrating, as they could quickly try again without losing much progress.
The sides seem to be uneven on level 2, which isn't too much of a problem, except that one side definitely ends up with a lot less turret space than the other. Uneven terrain mixes things up, but take care not to let this make one side weaker without making the parts of the waves that go to that side weaker as well.
Doing as much damage as I think was possible, it was still impossible to destroy the enemies on waves 25 and 26 of level 2. It would be very unfortunate for a player to have lost 2 eggs a lot earlier, and get to the end only to end up losing arbitrarily. Moreover, I think going from introducing that tanky of an enemy to having two of them show up (with the sides being uneven) is not really fun. It would've been more fun if one side got the tanky enemy, while the other side got just a huge hoarde of enemies.
There doesn't seem to be a reason to buy anything other than the basic rocket turret until you get to the point that you have to place them so far back that they're not in range, since nothing else does enough damage to make up for its cost. Mines should do a lot more damage, since they're one time use. The high caliber turret fires so slowly that it only ends up being half as effective as the basic rocket while costing twice the price.
I think it would be better in level 2 if the first few waves alternated which side they were on. It may be a little annoying for someone who's new to tower defence to place everything on one side, only to find there was a second side, but since it's early in the level, this wouldn't be too frustrating, as they could quickly try again without losing much progress.
The sides seem to be uneven on level 2, which isn't too much of a problem, except that one side definitely ends up with a lot less turret space than the other. Uneven terrain mixes things up, but take care not to let this make one side weaker without making the parts of the waves that go to that side weaker as well.
Doing as much damage as I think was possible, it was still impossible to destroy the enemies on waves 25 and 26 of level 2. It would be very unfortunate for a player to have lost 2 eggs a lot earlier, and get to the end only to end up losing arbitrarily. Moreover, I think going from introducing that tanky of an enemy to having two of them show up (with the sides being uneven) is not really fun. It would've been more fun if one side got the tanky enemy, while the other side got just a huge hoarde of enemies.

MightyCode21 Apr 2020, 17:41
Thank you for you message, we take note of everything you said.
@tatetate After many tries I did it, level 2 without damage ;-)
@tatetate After many tries I did it, level 2 without damage ;-)

WFMG21 Apr 2020, 18:58
It's a well-made tower defence game, but it's a bit long-winded for an LD game. It's not the most innovative thing in the world, but I think you might have a commercial hit if you work on this some more.

JAsonsumm121 Apr 2020, 19:34
The extensive comments above basically articulate my feelings. Good UI stuff. Nice job though :)

YouBeStrong22 Apr 2020, 18:36
I hadn't played a TD in while so I thoroughly misplaced my towers on my first try haha. As mentioned, I think the longer comment gives a good and extensive on how I felt about certain aspects of the game. Still, I had fun with it! Good job on your submission!
Bailey22 Apr 2020, 23:35
fan of tower defence games so not surprised i found this fun, the ability to rush waves was a nice time saver and the music was great.
Ironpower23 Apr 2020, 10:07
@youbestrong @bailey Thank you very much :)

Guntainment23 Apr 2020, 11:04
Cool tower defence game.
It's a fun game and I like the music.
I think it would be a great idea if you could make the enemy types visual more differently.
Overall great job.
It's a fun game and I like the music.
I think it would be a great idea if you could make the enemy types visual more differently.
Overall great job.
Ironpower23 Apr 2020, 11:58
@guntainment thank you very much

Ommadawn23 Apr 2020, 13:26
Good turret defense, I liked the way you can put traps to save your life in extremis ^^
Havok0623 Apr 2020, 13:42
The game is very well polished and plays perfectly. Very nice job on making a well functionning tower defense!

Vivoubos23 Apr 2020, 18:59
Nice turret defense! I have finish lvl1, but the level 2 is hard x)
Nice music!
Nice music!

pixnpickstudio24 Apr 2020, 16:16
Very nice entry! Pros: General ambiance, Audio, this is the first tower defense I know how to play(very good in UX), Cons, come graphics (I think more in first menu) looks more like placeholder. I had a good time. Thank you!
SamuelDeboni26 Apr 2020, 00:08
Very good entry in general, good graphics and music, and the game is very well polished.
fullmetal_automaton26 Apr 2020, 00:13
Very nice! I always love tower defense games, and this is an impressive entry.

ROBOWARRIOR198228 Apr 2020, 16:35
Nice tower defense.Maybe a bit slow to unlock the new units for a gamejam game, but realisation is good and it works well. Good job !
marbles29 Apr 2020, 09:21
very clean looking graphics

terry1 May 2020, 07:53
Yay, a tower defence game! :smile:
This is really well done for a jam timescale. I can see from the UI that there were plans for more towers and probably more levels, but it feels pretty complete as is.
This is really well done for a jam timescale. I can see from the UI that there were plans for more towers and probably more levels, but it feels pretty complete as is.

ryzy272 May 2020, 10:33
Nice, tower defense game! Love that!
I had a lot fun fun playing it, even though I did not realize that you could upgrade towers until the end :D
Art looks great, music add this militaristic vibe.
Great entry! Cheers!
I had a lot fun fun playing it, even though I did not realize that you could upgrade towers until the end :D
Art looks great, music add this militaristic vibe.
Great entry! Cheers!

kantal9 May 2020, 09:27
Interesting concept.

marcmagus10 May 2020, 19:34
Thanks for bringing your game by my stream to check out! I ended up playing it out of the queue when you weren't around. If you'd like to watch, the highlight is at https://www.twitch.tv/videos/617113694





Really cool game, I would play it through if there were more levels and turrets.That's what I expect in the future version if it exists. I would love the turrets to have some progress bars showing their reloading progress. I would also play a mode were the enemies can destroy your turrets, or you can send your units to the enemies' base.