You wake up in deep darkness, kinda nowhere, surrounded by the voices;
Your only hope is power core which is slowly discharging;
You need to power it up, but how?;
Wait...., I think I see someone....
Oh sh*t;
Try to survive as long as you can and share your score;
I've made this game for Compo, fortunately made it on time (like in half time);
Technical info: -Made with Unity Engine -Sprites and Animations were done in Aseprite -Music and SFX were made in FL Studio 20 -Coding made in Visual Studio (hate this tho)
All things weer made by myself during this Ludum Dare; Even this voices and distorted background music, I've recorded it by myself, yesterday (19.04) at 7 am;
Change log: 1:41 (UTC) 20.04.20 -Fixed score, it was counted from previous if you replayed level from the game Just added "score = 0" to Game class OnStart() method
@ssstormy It's kinda not bug, high-score is the highest score that player made, it's stored in PlayerPrefs so it's like your biggest score ever. Actuall score (and this after death) is always shown in the left upper corner.
Got a score of 11490. The SFX were genuinely creepy! Thought it was pretty cool. I feel like the difficulty of the game could increase at a slightly slower pace, however!
Got a score of 11490. The SFX were genuinely creepy! Thought it was pretty cool. I feel like the difficulty of the game could increase at a slightly slower pace, however!
Terrifying sound! I would make it so that there's a delay when you die, cause I can never see my high score because as I'm shooting I lose and then immediately restart before seeing anything.
I always appreciate when games have custom cursors. You did great with the wispers sound effect. I wish the monsters spawned a little bit further away from the player than what they end up spawning as it can feel kinda cheap to lose because one spawned to close for comfort.
The player takes damage even when no monsters are near which sucks I can't even get one full light source before dying. Cool concept and good programmer art though!
I made it to 11k And then died because I was dumb and didn't realize how the safety lights worked. My only complaint is that sometimes, I might just be bad, the enemies spawn so close to the core that I can't kill them in time. Otherwise great work, I'm digging the spooky atmosphere!
Funny concept, it took me some runs to understand how I could recharge power. I like that you made some efforts for sound design (the whispers)! So good job there!
I enjoyed the game, though I don't really understand what's going on? You have a guide button, but it seems like it just lists controls, which isn't particularly helpful. Other than that, though, it was pretty fun and definitely spooky with that audio! Nice job, and keep it up!
Comments21
*edit
Oh yeah, now I see
edit
Quick fixed that just before submission end
Nice control guide.
CONS: Sometimes enemies spawn too close to react.
Funny concept, it took me some runs to understand how I could recharge power.
I like that you made some efforts for sound design (the whispers)! So good job there!