This is what happens when you dedicate the first 36 hours to fine tuning the look of your game and rush the mechanics in the last four hours (UK time, so from 10pm to 2am).
It's basically Don't Starve, I think? I never played much of it.
Controls: WASD/arrows to move; left mouse button to pick up items and interact; right mouse button to drop.
Interesting idea, definitely understand the getting carried away with art problem! I always seem to do that in jams and then forget about coding the mechanics til it's too late
Not bad, the atmosphere was really great. Music was nice, and the crafting was relatively intuitive. A sprint or run button would have been great, as well as maybe a larger goal -- it seemed like the only thing to do was keep the fire alive so once you figured out chopping down trees it felt like there was nothing else to do.
A cool looking game! The player is a little slow, and it was sometimes difficult to figure out what to do. The thought bubbles were a really nice touch though. I hope you manage to expand on this, it's a very neat idea.
Great work!