Well done. The main problem I see is that the UI buttons only respond to the mouse, while gameplay is on the keyboard (and takes both hands), so switching between them can be tedious, and not fast enough for some levels.
Pretty fun and challenging, but a lot of the difficulty came from not being able to see the level layout until the game unpaused for each level. Level 5 was a bit too much for me. Also, I was expecting some sort of "smoking kills" joke when I saw the dog with the cig, but it never appeared.
Nice concept. Don't want to repeat what others have said, but many of the failure is due to me having to click before going back to keyboard. Adding a SPACE to restart would really make the game more enjoyable :D
This is neat! I think I have the same complaint as everyone else, as switching to mouse and QUICKLY back to extremely specific keys on the keyboard is kind of tough, also music resetting is a bit annoying, but it's a cool concept and done pretty well!
Nice game! I managed to finish the game, but it would have been nice if there was some easier way of restarting a level, it was a bit tedious to always move hands from keyboard to mouse and then back to keyboard fast so the balls dont fall :)
@kinshuk-thebest I probably won't do that in this jam because I haven't got a lot of time and I suck at drawing, but good idea! Thanks for the feedback
@amirreza01 You're totally right and I appreciate the fact that you pointed that out. I've just added some shortcuts thanks to you and you're fellow gamers :D
@sacrface Beating all the five levels is very impressive! As far as I'm concerned everyone who finished at least one level is a winner in my opinion so you really are a die hard :D And I made those shortcuts you guys like so I hope that makes the game a bit better :)
Wow - this has some realy good 'chill' vibes. The music is prtty good, I think a light drum in the background would add a lot. The graphics are prety good, too. Some of those levels took a minute to figure out how to do, but it was worth it for the joke at the end. Poor dog. Good luck for your remaining time! Smoking kills.
Nice job! Took a bit of getting used to but managed to complete all the levels and overall it was a pretty satisfying journey. Liked the humour element to it as well. Would agree with the others that the mouse to keys transition was difficult but it's manageable after a few go's :D
Liked the concept, really helped when I realized you could use space to restart. Maybe a countdown timer or a button to release the balls would be nice. This way you could analyze the level a bit before. Loved the smoking dog:)
The controls are a bit hard to get used to and sometimes food goes into the cage without registering (i gues it needs to touch the dog?). But a nice idea and i don't know if it's intentional but the fact that you can go to the next level even if you didn't actually win the current level is pretty handy for a jam game.
The concept was nice and the puzzles were pretty fun. The controll scheme could use some improvement though. Maby have a rotation tool kinda like what blender has and basically build in an animation editor into the game? BTW that is awesome for a 48 hour game jam.
@scifi6546 Thanks for your feedback. You gave me some really godd suggestions. I don't think I can add that before the compo is over but maybe in the future I'll consider adding such a feature.
@curleyrach I agree on the difficult controls but I updated the game so there are some shortcuts which you can find in the description of the itch.io page. Thanks for the feedback :)
Neat. I was going to say that there should have been a button for restarting but then I read the description. It's probably best to describe the controls within the game...
@generalsturgeon The countdown timer is a reallyy good idea and would probably make the game much more enjoyable. In the time remaining of this compo I won't be able to make this but I might add it if I come back to the game after ludum dare 46 is over.
Really nice concept. The music was nice, although the fact that it got restarted every time you failed a level was getting a bit annoying. But besides this, nice game, well done.
@szivacs Yeah I completely get what you mean and I also don't like it when other games restart the music every time. It would probably take some time to make it so it doesn't restart so I won't add that in the time of this compo. Although I might add that after LD46. Thanks for the valuable feedback :)
THis is cool, I like the Bennett Foddy-esque deliberately foreign controls. I'd like for this game to have me desperately reaching all over keyboard for foreign and strange combinations. Also smkoing dogs, nice work. Tricky to get them to do it and I've only achieved it a handful of times! Keep it up.
I really like the idea ! :D It would be cool to add more platforms so it becomes more and more difficult (or/and randomize the keys each time) and you should make the UI respond to the keyboard so its easier to retry :) But really cool concept !
@owl-skip That thing of reaching all over your keyboard could give interesting and funny results. And I agree on the fact that dogs are very stubborn when you're trying to teach them how to smoke. But hey, it does give you some of the most badass photos you can share on facebook so it's worth the effort ;)
Really cool idea and nice puzzle design! I would happily have played through a few more puzzles. Putting the controls in the "info" section might be a good idea.
Game was cool! But the balls could sometimes fly a bit unpredictebly and make for some frustrating situations. I liked the controls and the mechanics tho, a pretty unique idea. Not sure how it fits with the theme though.
Nice idea! Level 4 got me... I tried propping the ball on the right against the first ledge and gradually moving over to grab it with the XC 15 minutes later im still on level 4 . . D:
I liked it! The theme was definitely original and the puzzles were interesting, and the need to map out the steps before starting the level added some tension.
I loved this... I almost like how K and L are the opposite of what would be expected, the music is a bit annoying, and I like how there is no preview and you just have to think fast... That ending was great! Overall, great game!
Nice level design, 4th level was really well done! I like how it felt like you could solve levels multiple ways (sometimes you could flip the treats really far and do things that I don't think were originally intended but as a player that made me feel like I had more power!
One bit of feedback is it would have been nice to be able to choose when the level starts (maybe on key press?) so you're not scrambling to find the right keys after clicking something.
I liked this game, the only problems that i had is that the keys to move the platforms were a bit odd, i think something like a,d,left arrow and right arrow could have made the game better. But overall i think is pretty good!
I liked this game, the only problems that i had is that the keys to move the platforms were a bit odd, i think something like a,d,left arrow and right arrow could have made the game better. But overall i think is pretty good!
I for one would like to adopt poor smoking doggo and get him clean and give him all the food he could enjoy.
I like the concept but I do find the tone of the game a bit deary. THe controls are smooth but you do have a limited amount of time to orient yourself with a level as it begins. A delay to the balls coming into "action" so to say would be great.
I did really like level 3 for it's (at least to me) pinball-esque design. Thanks for letting us play!
Get's very difficult very fast, but with the time given to make the game, it's only fair. Interesting concept though I don't but could have done with some better art (Apart from the dog). Controls are also a little weird, but it's not like they don't work
These kind of games are always fun to play. I made it out of the level 4 out of pure luck or a bug? Can made it pass the 5th level. I would love to see more polished art and more leves. Maybe something to help the player on those pesky hard levels?
I like the puzzle mechanic. The only thing I didn't like is that the levels began too fast. I needed to hit K/L before I had time to bring my hand back from the mouse. A keyboard button to start and re-try the level could resolve that.
Poor dog :( Lol, fun game! Difficult enough to stay interesting but not insanely hard. The rotate controls felt backwards to me so that took some getting used to
I had fun with this. It would have been nice to have like a start button so that you could think about the puzzle before acting but I was able to manage and still played through the whole thing. Made me chuckle too. Great job!
Nice little physics-based game, I like it. I was wondering why the dog was having a smoke... And the ending screen was priceless :P I'd second improving the UI a bit though, even though it's nothing too bad
really cool, but there are some thing to improve, mainly UI, also there's a bug, if you press n button it goes to next level, even if you don't beat the level, also cool ending
Great concept! Just wish there was a button to restart the level as soon as I know I screwed up. So many times I had the green balls rolling the wrong direction and I wanted a restart button!
I love it. I love the smoking dog. I love the simple music loop. Actually really like the gameplay. As for what I find less stellar I am sure its no shock to you to hear that the graphics are pretty lacking. The controls can be hard to figure out. I wish there was a bit of time on the first level for the player to read the instructions you have written. I managed to beat all levels. I do wish that you had picked diffrent keys to control the game with XC and KL where weirdly hard for my hands to remember where they are on the keyboard.
Nice game! I like the concept, but I think the graphics could do with some improvement. I would also like to play more levels. Audio gives the right vibe. Keep up the good work!
I like how xc and kl do different things, I thought it was going to be 2 rotators. The whole time I was wondering why the dog was smoking -- nice twist.
As feedback, I'd try not to have the music restart everytime. Also, I was using spacebar to restart the level since it's very comfortable. If I beat the level I'd like it to take me to the next one, not restart.
The thug life dog really got me at the beginning; almost made me believe I was feeding him weed!
One recommendation though, I feel like the controls could be flipped to make them a bit more intuitive. L makes the platform tilt to the right whereas K makes it tilt left - if it were flipped, it would make a lot more sense.
Pretty cheeky game, it was fun. It might have been nice to test the controls before the balls started rolling each level, just as a nice convenience. Also, the music should probably just play through the whole game without restarting. Other than that, not too bad :)
Is it wrong that I liked the smoking dog? Puzzles were fun, I think a lot of good ideas. Would prefer something more challenging, I think my favorite part was trying to cheese the third level by using the rotator as a baseball bat. Overall concept was nice.
I absolutely hate the audio and that it keeps restarting instead of just looping, but the gameplay is brilliant if harsh. Would be great to have a key to release the balls and give us a bit more time to figure out the controls for each level.
Congrats on your game! The aesthetic is so dark and depressing, so gg on nailing that. I felt as though I had to save the lil pupper with every fiber of my being. :)
kl flips the paddles opposite of how I would expect. People will expect k to be counterclick-wise and l to be clockwise. If you complete the level then press space it restarts the level, which is very annoying as it happened to me on every level, sometimes multiple times per level.
My very first time at a level always resulted in failture because I needed time to get my fingers on the proper keys after having clicked the mouse, and then the time needed to assess the level. I think it would be nice to have the ability to choose when the food dropped for the pupper.
The music restarting every menu / level / restart is a bit bothering. Not sure how this is done in Unity, but it'd be nice if the music was just continuously in the background. This usually makes a big difference in games where restarting / advancing levels is often.
I don't know if this was intended or not, but boy were the controls wonky to use. The concept was fine, but it was really awkward to switch from using the mouse to click the UI to having to quickly swap to the keyboard, using unusual keys no less, to control the game. I think I'd lose every level the first time because I couldn't get my hands in the right place fast enough. I think either having a small countdown at the start of each level would fix this, otherwise maybe switching the keys to something easier to use like WASD or arrow keys.
Really innovative approach to a puzzle game! One thing that bothered me a little was the rotation using K and L, it seemed backwards to me, but other than that very interesting!
Good puzzle solving game! Love the artwork on the dog. The game was a bit too hard for my simple brain, but I enjoyed it none the less!!! I think to improve the game a countdown timer would be great to add on the pressure or even work as a score board.
I would love to get some backstory on that dog lol. Liked it! Maybe make the sound object a singleton, music restarting everytime you change a screen or restart gets annoying after some time hehe. Other than that, neat game!
@ytaha that's some valuable feedback! The dog is basically one of those assholes who wear sunglasses inside and smokes even when being around children. Thanks for the kind words!
The puzzle mechanic is very interesting and quite tricky, and the smoking dog is brilliant! Too depressive for me, bcs I don't like seeing lonely pets and all that staff, but its not a games's problem, the game is really cool.
This game is the proof that for a game jam you don't need fanciness, you need a good concept and solid gameplay. There is basically no graphics, only the dog, but has a lot of content and a very original concept, with a well implemented gameplay. Well done.
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Though I would echo some of the concerns above with controls. I expected K and L to be the other way around - K should be anti clockwise, L clockwise.
Having to go back to the mouse every-time I reset is bothering too. Reset the level when SPACE pressed?
It would be cool to add more platforms so it becomes more and more difficult (or/and randomize the keys each time) and you should make the UI respond to the keyboard so its easier to retry :)
But really cool concept !
Level 4 got me... I tried propping the ball on the right against the first ledge and gradually moving over to grab it with the XC 15 minutes later im still on level 4 . . D:
The sound was a little loud, jarring, and dissonant. Just needs a little polish probably, something to keep in mind for next time.
The ending blurb got a chuckle out of me.
Oh, also, you need to change the name of the game in the unity build settings, right now its 'Pet Game' in the bottom bar.
That ending was great!
Overall, great game!
One bit of feedback is it would have been nice to be able to choose when the level starts (maybe on key press?) so you're not scrambling to find the right keys after clicking something.
I like the concept but I do find the tone of the game a bit deary. THe controls are smooth but you do have a limited amount of time to orient yourself with a level as it begins. A delay to the balls coming into "action" so to say would be great.
I did really like level 3 for it's (at least to me) pinball-esque design. Thanks for letting us play!
I'd second improving the UI a bit though, even though it's nothing too bad
Graphics are a bit too simple, music is good even if it resets frequently, and the theme interpretation is pretty ironic (poor dog!).
As feedback, I'd try not to have the music restart everytime. Also, I was using spacebar to restart the level since it's very comfortable. If I beat the level I'd like it to take me to the next one, not restart.
One recommendation though, I feel like the controls could be flipped to make them a bit more intuitive. L makes the platform tilt to the right whereas K makes it tilt left - if it were flipped, it would make a lot more sense.
Nonetheless, interesting puzzle game!
Great puzzles!
It's maybe better if it give players time to check the level.
kl flips the paddles opposite of how I would expect. People will expect k to be counterclick-wise and l to be clockwise. If you complete the level then press space it restarts the level, which is very annoying as it happened to me on every level, sometimes multiple times per level.
My very first time at a level always resulted in failture because I needed time to get my fingers on the proper keys after having clicked the mouse, and then the time needed to assess the level. I think it would be nice to have the ability to choose when the food dropped for the pupper.
The music restarting every menu / level / restart is a bit bothering. Not sure how this is done in Unity, but it'd be nice if the music was just continuously in the background. This usually makes a big difference in games where restarting / advancing levels is often.
I think to improve the game a countdown timer would be great to add on the pressure or even work as a score board.