Don't Let The Party Die is a resource-management game that will take your running-around skills to the next level. As Jaiminho, the manager demon, try to make the party last as long as you can while hell breaks loose.
Controls:
- WASD - movement - Mouse left-click - interact with the environment
It's a good concept and it's good executed. The game works well and I don't find any big problem. Graphics and music are cool. I will add and option to throw the thing you carry and then be able to take other thing. In this way, you don't need to carry the thing to their place before doing anything else, you can be faster and survive for longer time.
I'm very happy someone made a game about a party. We were brainstorming ideas about that concept, but didn't end up choosing it, so I was curious what kind of interpretations other people would come up with. The moment I saw the Cover for this, I knew I had to play it!
The art is really good. I love all the party-goers.
At first, I thought I didn't like the momentum drift of the controls, but as I got better at the game, I think the momentum really increases the skill cap around moving and route-planning.
I wish that I could stock things up in advance, even if they weren't low. It felt weird when I had down-time and was just waiting for something to get low.
Also, I wish that I could replace my inventory item. So, if I'm holding beer, and chips get low first, I want to replace the beer with chips. That would allow some more optimized runs.
This is so far the best interpretation of the theme that I have come across. The timing of the different needs (drink, food, music) was satisfying as well and I managed to get into a proper rhythm. Awesome work!
Great job here! I like the colouring you've used throughout. Maybe it's preference, but I'd like to be holding a drink and switch the music, rather than you needign to be empty handed. I loved the little drawing of the item you were holding in the hand, really nice touch! Awesome work! :D https://ldjam.com/events/ludum-dare/46/dont-let-the-party-die/comments
As Silas pointed out, we did actually think of something party like (I think we were thinking zombies) so great to see what that might look like!
I'm not sure why I lost (I was at half the party meter), using the webgl version.
I would have liked to interact with the guest more, for example, instead of the static eat /drink spot, one guest want one drink and one want to eat, plan who gets what while looking at what is required next + music to keep going (maybe some tracks to switch to)
The art for this game is quite good, I loved the looks of all the different creature party-goers! It was fun to figure out where in the party everything was at, but once I was past that, the gameplay felt a bit shallow. Also, thematically I feel like I should still be able to queue up more music while my hands are full (I get that the trade-off makes gameplay more interesting)
I really enjoyed this game ! The concept was nice, the art was great, nice balancing (got quite hard after level 5 since I started getting the pace from the beginning). I just wish the movements were a bit more snappy and know what has colliders or not.
Comments20
Nice job.
I will add and option to throw the thing you carry and then be able to take other thing. In this way, you don't need to carry the thing to their place before doing anything else, you can be faster and survive for longer time.
The art is really good. I love all the party-goers.
At first, I thought I didn't like the momentum drift of the controls, but as I got better at the game, I think the momentum really increases the skill cap around moving and route-planning.
I wish that I could stock things up in advance, even if they weren't low. It felt weird when I had down-time and was just waiting for something to get low.
Also, I wish that I could replace my inventory item. So, if I'm holding beer, and chips get low first, I want to replace the beer with chips. That would allow some more optimized runs.
Really great game! Thanks for making this!
https://ldjam.com/events/ludum-dare/46/dont-let-the-party-die/comments
As Silas pointed out, we did actually think of something party like (I think we were thinking zombies) so great to see what that might look like!
I would have liked to interact with the guest more, for example, instead of the static eat /drink spot, one guest want one drink and one want to eat, plan who gets what while looking at what is required next + music to keep going (maybe some tracks to switch to)
I like the art and the music :)
The concept was nice, the art was great, nice balancing (got quite hard after level 5 since I started getting the pace from the beginning). I just wish the movements were a bit more snappy and know what has colliders or not.
Overall, this was a great entry :)