
Droplet Dodge
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
When the theme came out as 'Keep It Alive' my immediate instinct was to make a bootleg Touhou game. Lacking in both time and expertise, I figured the next best thing was to try and create a survival-style platformer.
You are a Droplet named Meringue, and for whatever reason you're being haunted by the crude Phantom. The goal is simple: stay alive. Your health ticks down over time and the Phantom has spikes and bullets to make sure the clock moves a little faster, so to speak. You're not without help as every once in a while a peach will appear to give you some health back (which happens to be a favorite food of the Droplets). How long can you keep the Droplet alive?
- Z: jump
- Esc: quit (windows only)
- Art/Sound/Dev: Me
- Updated Webgl version to respect viewport aspect and not stretch the textures beyond recognition
- v1.1 4/25/2020
- Tweaked movement to be more precise
- Re-imported textures with the correct options to remove blurriness
- Changed submission title from "Droplet Dodge - LDJ46" to just "Droplet Dodge" to look less... odd
- Fixed typos in submission description
- Added mention of the Quit button (even though it only works on the windows version)
- v1.0 4/20/2020
- The base version with slippery movement and features to be added later
You are a Droplet named Meringue, and for whatever reason you're being haunted by the crude Phantom. The goal is simple: stay alive. Your health ticks down over time and the Phantom has spikes and bullets to make sure the clock moves a little faster, so to speak. You're not without help as every once in a while a peach will appear to give you some health back (which happens to be a favorite food of the Droplets). How long can you keep the Droplet alive?
Controls:
- Arrow left/right: move left/right- Z: jump
- Esc: quit (windows only)
Credits:
- Engine: Godot 3.1.2- Art/Sound/Dev: Me
Changelog
- v1.1.1 4/25/2020- Updated Webgl version to respect viewport aspect and not stretch the textures beyond recognition
- v1.1 4/25/2020
- Tweaked movement to be more precise
- Re-imported textures with the correct options to remove blurriness
- Changed submission title from "Droplet Dodge - LDJ46" to just "Droplet Dodge" to look less... odd
- Fixed typos in submission description
- Added mention of the Quit button (even though it only works on the windows version)
- v1.0 4/20/2020
- The base version with slippery movement and features to be added later