ecoBunker

ecoBunker

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.19
fun: 2.57
innovation: 3.76
theme: 3.93
audio: 3.00
humor: 2.00
mood: 2.71
"welcome to the future where mankind has killed every last thing however mankind was also prescient enough to make a backup of life as we knew it.

Inside of your secret underground bunker staffed with Earth’s brightest and bravest ecominds, you have access to a vast repository of dormant genetic information which you can use to kick-start a brand new ecosystem.

As you create, cull and introduce new species, your choices will matter to all members of the new biosphere and not just because it will be their biomass you are spending. Start now by helping a basic strain of grass spread with the help of other key species. Soon that grass will become the bedrock of your ecology.

Once you have filled every major ecological niche and achieved a productivity score of 100% you will be able to rest knowing that you kept the spark of life in our cosmos alive for a little while longer. "

INSTRUCTIONS:

1. Select a Species from the Overview Panel. This will load it into the species creator.
2. In the Species Creator you can optionally ​select one of the <=3 available sub-species variants [the smaller icons], each has it's own description in the Analysis panel, which will update whenever you click on a sub-species. If you do not select a variant the default base species remains selected by default
3. Once you feel you understand where each species fits in the overall ecosystem click Start
4. Select a new species, optionally select a sub-species and then Click Repopulate Species to introduce the new creature to the ecosystem .You will see it's population change from extinct to reflect it's population count
5. If a species seems that it cannot be repopulated it is because there is nothing for it to eat and it dies immediately of starvation, review it's analysis and use your knowledge of working ecosystems to decide on a path to achieving a successful ecosystem
6. Your ecosystem will not succeed if your primary producer (grass) goes extinct, so for your first play through, focus on keeping your grass alive and on the species variants that benefit it and do not negatively affect it early in the game. There are many ways to accomplish success but some are easier than others.
7. Every species must be reproducing on the same turn to reach victory.

For those who want to know this is my first game and first game jam, so my work is more basic than many other peoples work, but had to learn how to use unity practically from scratch during the last 3 days relying on my knowledge of web scripting languages to guide me as i taught myself unity and wrote this game. I hope at least one person will like it as I would like to make more ambitious games in the future when I am more proficient.
Found a bug?
Tell us on Discord