This game is super cute! I love the challenge that comes with the choice of conserving heat and shooting. I like the mechanic of being able to recharge the egg, but I found it to difficult to get to another fire between the floaty controls and no i-frames after getting hit by an enemy. Overall, well done!
Conceptually, I like the idea of tying ammo to a timer -- however in practice it made me not want to shoot. I think the sheer number of enemies makes shooting feel like its never the right move as there will always be another beetle or bat right around the corner. If there were fewer enemies, I would feel more compelled to use the gun. Thanks for the game!
Really decent work you put into this. I played it several times and got really into it. The music is nice, and overall I wish I made a game as cool as this one.
The concept is cool and innovative, but the controls are not very well handled. Also, difficulty-wise it's a bit over the top. Apart from that, very solid use of the theme, the mechanics are really fun and the sound design is really good. Congrats!
The controls were really sluggish making it hard to jump. Not sure if it was a bug but at times I saw several of the bug creatures just facing another another and not moving anywhere as the collision detection seem to lock them together. The last major bug was probably if a bug hit you then the collision detection dragged it towards you pretty much ending your run if you weren't careful.
The basic mechanics of the game; the egg, healing, heat, power, all really good concept and definitely an interesting resource management scheme for trying to play the game. You have to really think about being quick, when to sacrifice health and when to use up the energy to shoot things. I think if this was polished enough it would make a pretty decent game.
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Thanks for the game!
The basic mechanics of the game; the egg, healing, heat, power, all really good concept and definitely an interesting resource management scheme for trying to play the game. You have to really think about being quick, when to sacrifice health and when to use up the energy to shoot things. I think if this was polished enough it would make a pretty decent game.