embershrooms

embershrooms

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overall: 3.39
fun: 2.89
innovation: 3.23
theme: 4.21
graphics: 4.46
humor: 2.27
mood: 3.73
help the little mushroom people keep the fire alive!

code by Togo (who cuestionably decided to try out phaser3)
art by Lucas (who stood by my cuestionable actions)

post jam edit starts here

Play here #

looking at the comments about the lack of a victory condition, we decided to write some more detail here.

How to play #

managing your units ##

click a unit to select it.
click anywhere on the floor to make a selected unit walk to that spot.
the two kinds of unit have different actions when clicking other things in the screen.

Collector ###

the collector gathers wood and keeps the fire alive

click a mushroom tree to chop it down and get wood

collectors can hold up to three pieces of wood at a time
clicking the bonfire with a collector with at least one piece of wood will make it feed the fire.

Warrior ###

the warrior deals with the monsters lurking in the shadows

click an exposed enemy to make the warrior fight

hurt warriors will slowly recover back to full health
warriors will automatically fight any monster that attacks them, but dealing the first blow is very important.

Dealing with monsters ##

monsters lurk in the shadows, slowly creeping towards the closest unit.
they are unable to move in the bonfire's light, but will attack and kill units when at close range.

Victory and defeat ##

you will lose if the fire dies out or you run out of units.
you will win once all monsters have been disposed of.

The future of this game #

we want to, and will try to make time for two main things.
- add features that were planned but discarded
- sounds
- tree life cycle, for sustainability
- healing warriors by consuming fire instead of over time
- ability to start additional fires
- fix the game's packaging. under the hood changes for peace of mind, mostly texture packing.
Found a bug?
Tell us on Discord