help the little mushroom people keep the fire alive! code by Togo (who cuestionably decided to try out phaser3) art by Lucas (who stood by my cuestionable actions)
looking at the comments about the lack of a victory condition, we decided to write some more detail here.
How to play #
managing your units ##
click a unit to select it. click anywhere on the floor to make a selected unit walk to that spot. the two kinds of unit have different actions when clicking other things in the screen.
Collector ###
the collector gathers wood and keeps the fire alive click a mushroom tree to chop it down and get wood collectors can hold up to three pieces of wood at a time clicking the bonfire with a collector with at least one piece of wood will make it feed the fire.
Warrior ###
the warrior deals with the monsters lurking in the shadows click an exposed enemy to make the warrior fight hurt warriors will slowly recover back to full health warriors will automatically fight any monster that attacks them, but dealing the first blow is very important.
Dealing with monsters ##
monsters lurk in the shadows, slowly creeping towards the closest unit. they are unable to move in the bonfire's light, but will attack and kill units when at close range.
Victory and defeat ##
you will lose if the fire dies out or you run out of units. you will win once all monsters have been disposed of.
The future of this game #
we want to, and will try to make time for two main things. - add features that were planned but discarded - sounds - tree life cycle, for sustainability - healing warriors by consuming fire instead of over time - ability to start additional fires - fix the game's packaging. under the hood changes for peace of mind, mostly texture packing.
This game bugged out for me when I was trying to play it so I didn't get very far but I really love the art and the mood of the game! It looks beautiful - you should be proud! :)
A solid framework, I absolutely love the art and the general setting. I managed to chop down all the trees in the forest so I call that a win. Would love to see this grow into something more complete.
Pretty nice little game, was a little confused initially, however the info tab is a nice addition. Visuals are very clean, & only a couple of hindering bugs.
amazing pixelart ! I'm a youtuber, your game is very nice! I want to make a video with the best games of LDJam46. Something like this: https://www.youtube.com/watch?v=aOdTsWE7iIk . Can I find your game also on indiexpo website? The channel is linked with them.
graphics are really beautiful et l'animation is so cool, great idea too, it's very fun and le game have potential for more features. really a good job. just for the control, i have the reflexe to right click for deselectionne my unity or click and drag for a square of selectionne who obviously don't existe, the habits, hard to remade it.. very great job !
The game has a nice artstyle! Does it have a winning condition? I chopped down all the mushrooms and gathered a lot of logs to keep the fire burning, but in the end nothing happened. Also the Warrior Shroomies seem to be a destroyed in a second, so fighting was not an option for me. :smile: Anyways - good Job!
The looks is amazing, but the lack of sound and win state are a bummer :/ People is right the mechanic and concept are neat, and you guys should make a complete version of this, adding sound effects and some particle effects would improve the experience, also, make the clickable collider of the little people a bit bigger, most of the time I was trying to change between characters but what happened was that my already chosen character just walked over there.
The game looks really good the pixel art is really beautiful. The controls could be made a bit easier it was kind of tricky to select a new unit sometimes. Interesting idea though, could become something great if expanded on. Good job!
This has a much more interesting theme to it than most of the keep the fire alive games. The lack of audio definitely takes away from the feel though and it also seems rather buggy. It does feel like there is potential in the concept though and the visuals are really good.
@aguahervida@endymion the game does have a win condition! it's a bit hard to just stumble upon it so we updated the description to reveal it. basically: manage your fire and timing so the warriors have time to heal and kill all monsters.
Great entry! I love that the enemies are masked by the darkness, makes wandering risky and encounters surprising.
I only feel like the units are a little hard to select (I would click one but cause the previously selected unit to walk there). Besides that the mechanic is very cool and well-presented!
Great entry! I love that the enemies are masked by the darkness, makes wandering risky and encounters surprising.
I only feel like the units are a little hard to select (I would click one but cause the previously selected unit to walk there). Besides that the mechanic is very cool and well-presented!
Nice entry! Graphics are great, the game feels very atmospheric altogether. I like the concept, though controlling the characters was rather frustrating. Often I could not select a unit because it was close to the fire, even though the arrow showed. The game seemed very difficult at first, with my units being killed off in seconds. I eventually got the hang of it and managed to chop all the wood, though I didn't manage to kill all the monsters yet. I think with more units and more autonomous behaviour (like auto attack enemies and bring back wood automatically) this would be great fun.
Comments20
Can I find your game also on indiexpo website? The channel is linked with them.
Cool game guys, keep it up :D
@torh the game is now also available on indiexpo. https://www.indiexpo.net/en/games/embershrooms
thanks everyone for the nice comments so far :smile:
I only feel like the units are a little hard to select (I would click one but cause the previously selected unit to walk there). Besides that the mechanic is very cool and well-presented!
I only feel like the units are a little hard to select (I would click one but cause the previously selected unit to walk there). Besides that the mechanic is very cool and well-presented!