
Equilibrium
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
How it went ...
On the Saturday morning, I woke up, turned on computer, and did some ordinary stuff, while trying to come up with an idea. Apparently, I just cannot command my creativity to start working. But for the cost of one day, I eventually got something.
Originally, I wanted to use Unity DOTS for this project, as some sort of experiment, to learn how to use it and what it is capable of. But since it's still in preview, and there is lack of documentation and possibilities, I took that off the table (I probably wouldn't end up with any playable project at all).
Because I lost the entire day, I hadn't had much hope for completing the project. Even less when I had to make my own sprites (I am not an artist) and even wanted to use some fancy stuff (such as particle effects). I didn't think I would publish any functional project, but I was really surprised that during the Monday session, I managed to complete most of the code and assets, and even add a few sound effects (I had some time remaining before the deadline, but I wasn't initially considering adding any sound assets at all).
The game
You play as a space wizard (basically a space monk with supernatural powers). You consume cosmic energy and use its power to stop an Armageddon sent by evil god. You ascend to the stars, while facing never ending rain of meteors. When you fly through aurora, you start to consume its energy. The objective of the game is to absorb enough energy of both polarities (red and blue). But if any of those energy polarities drops to zero (you lose energy when a meteor hits you), you end up dead.
When you have absorbed certain amount of energy, an ability can be used. There are two abilities available (one for each polarity) - the Bullet Hell and the Shield. But be careful, because when any of those abilities is used, it drains your energy of the opposite polarity, making you vulnerable and easy to die.
On the Saturday morning, I woke up, turned on computer, and did some ordinary stuff, while trying to come up with an idea. Apparently, I just cannot command my creativity to start working. But for the cost of one day, I eventually got something.
Originally, I wanted to use Unity DOTS for this project, as some sort of experiment, to learn how to use it and what it is capable of. But since it's still in preview, and there is lack of documentation and possibilities, I took that off the table (I probably wouldn't end up with any playable project at all).
Because I lost the entire day, I hadn't had much hope for completing the project. Even less when I had to make my own sprites (I am not an artist) and even wanted to use some fancy stuff (such as particle effects). I didn't think I would publish any functional project, but I was really surprised that during the Monday session, I managed to complete most of the code and assets, and even add a few sound effects (I had some time remaining before the deadline, but I wasn't initially considering adding any sound assets at all).
The game
You play as a space wizard (basically a space monk with supernatural powers). You consume cosmic energy and use its power to stop an Armageddon sent by evil god. You ascend to the stars, while facing never ending rain of meteors. When you fly through aurora, you start to consume its energy. The objective of the game is to absorb enough energy of both polarities (red and blue). But if any of those energy polarities drops to zero (you lose energy when a meteor hits you), you end up dead.
When you have absorbed certain amount of energy, an ability can be used. There are two abilities available (one for each polarity) - the Bullet Hell and the Shield. But be careful, because when any of those abilities is used, it drains your energy of the opposite polarity, making you vulnerable and easy to die.