I procrastinated quite a bit but managed to get the main things I wanted working. The game doesn't have any audio sadly. I may had some basic sound effect in the future to make things easier since it can get quite dark.
I found the game very pretty, with the integration of 2D assets in a 3D environment.It made me think of Paper Mario. I think a torch duration bar would have been cool.
I spent a good time to test your game. I made a game if you want to test it.
I though I'd just chill in my steamy sauna love dungeon in peace, but these water bucket raider kobolds are relentless. The battle took its toll on me, so I think I must just be satisfied chilling out in the dark. These kobolds are handy with the water bucket though, so washing up shall be easy.
Found it a little tricky to navigate because of the lack of landmarks but I liked that the light of the torch actually dimmed in the world as you ran out of "power". Nice touch.
Thanks everyone for the comments and feedback so far! I definitely overe-steam-ated the difficulty level. That was not my intention. Being the only one play testing the maze during the jam likely led to that. I'll see what I can do to alleviate this in the post-jam release!
@massealex I may have forgotten to place one... Will have to fix that and consider it a major bug fix.
@schmavery Ohhh that's a great idea! Even if they served only as decorations, unique looking landmarks would be a tremendous help in this otherwise very uniform looking sauna.
@mightycode@yinian Thank you very much! I'm glad to hear you liked the combination of 2D and 3D! It's one of my favorite style for games!
Neat little game. A little difficult to avoid the water and hit the steam-bolds with the sword, but it was fun nonetheless. I like the short introduction to the world, quite a unique take.
I really like the graphic style, it's not very common and it makes the game stand out from the others. I would have enjoyed a little music during my adventure, maybe in a future update if you have time ? Anyway, nice work :)
The mix of 2D and 3D graphics was cool, and makes the game stand out. On the other hand, it's a shame that the rooms look all alike, so it's easy to get lost after the first two turns. A bit of polish on that (or something like trails left on the floor) would help quite a lot with navigation, and playability of the game.
After losing a couple of times, I felt demotivated to continue, because there it didn't look like I'd have a chance to get out (or even repeat the same route as I already did).
I liked the mechanic, but I would like to know when the enemies are about to attack and how far does my attack goes, several times I was like "Im gonna kill this Mo$%&$fuc$%&R" but it didnt got hit Iwas the one killed :'v
Although the lack of sound and particle effectas are noticable, it is overall a great game.
Really cool take on the theme, and the only first-person game I've played in this LD so far! I got a little lost, but made me kept retrying. Great job!
I spent a good time to test your game.
I made a game if you want to test it.