
Evergreen
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Protect Evergreen's last tree from the horrors of nature. You will face many conditions and must complete different quests to survive the worst and save the Tree of Life.
This was easily our most intense and ambitious Ludum Dare yet, and pushed us way too close, and you can see it in some things. There was a huge amount of work put in over the weekend and honestly we're pretty surprised we made it as good as it came out to be. *We really hope that you complete the entire game*, you won't regret it :)
Ending comes at the end of the third year
As always, feels like an extra hour or two would've made it a whole lot more polished and better game as a whole, but that's Ludum Dare for you. Anyways we hope you enjoy this game of ours and thank you for playing, we really appreciate it. Feel free to leave any kind of comments below and destroy us with criticism.
In this game jam we had a bigger group than usual, as always, we had
@JustMars with an insane amount of programming,
@RAFFE with all the artwork, art direction and sound effects,
@Jokku with a bunch of programming and some design,
@HappyTomato (https://soundcloud.com/itshrme) with the amazing musical pieces,
@eleeve also helped with programming and ideas, and
@kalle-aro with some assisting help of his own.
*Please comment your feedback down below so we can learn and playtest your games =)*
Changes in version 1.1:
- Reduced the file size by compressing sprites and audio and removing unused assets.
- Fixed sound effects not playing on button click
- Decreased the resolution of the custom mouse cursor
- Fixed a bug where insects underground could be seen through in specific circumstances
- Made attack button at the ending only clickable once to prevent game from breaking completely with spam
- Added a message to the end to inform that keyboard must be used at a specific point in the game
- Made weeds/grass pull-able at any point in their growth instead of only when fully grown
- Fixed checkmarks being shown on top of wrong quests when completed
- Added a toggle for vSync to the start menu (top right corner, on by default)
This was easily our most intense and ambitious Ludum Dare yet, and pushed us way too close, and you can see it in some things. There was a huge amount of work put in over the weekend and honestly we're pretty surprised we made it as good as it came out to be. *We really hope that you complete the entire game*, you won't regret it :)
Ending comes at the end of the third year
As always, feels like an extra hour or two would've made it a whole lot more polished and better game as a whole, but that's Ludum Dare for you. Anyways we hope you enjoy this game of ours and thank you for playing, we really appreciate it. Feel free to leave any kind of comments below and destroy us with criticism.
In this game jam we had a bigger group than usual, as always, we had
@JustMars with an insane amount of programming,
@RAFFE with all the artwork, art direction and sound effects,
@Jokku with a bunch of programming and some design,
@HappyTomato (https://soundcloud.com/itshrme) with the amazing musical pieces,
@eleeve also helped with programming and ideas, and
@kalle-aro with some assisting help of his own.
*Please comment your feedback down below so we can learn and playtest your games =)*
Changes in version 1.1:
- Reduced the file size by compressing sprites and audio and removing unused assets.
- Fixed sound effects not playing on button click
- Decreased the resolution of the custom mouse cursor
- Fixed a bug where insects underground could be seen through in specific circumstances
- Made attack button at the ending only clickable once to prevent game from breaking completely with spam
- Added a message to the end to inform that keyboard must be used at a specific point in the game
- Made weeds/grass pull-able at any point in their growth instead of only when fully grown
- Fixed checkmarks being shown on top of wrong quests when completed
- Added a toggle for vSync to the start menu (top right corner, on by default)