Hey, I noticed that this is a Rust/Amethyst game. 1) This makes me happy. 2) I can't launch the windows version (I'm on Linux). Would you consider either building a Linux version with ... ``` rustup toolchain install stable-x86_64-unknown-linux-gnu # to install the toolchain cargo build --release --target x86_64-unknown-linux-gnu # to compile for the linux toolchain ``` or uploading the source code, so I can compile it myself?
I would really appreciate it! Would love to check out another Rust entry!
Thanks for taking a look; we're both Rust first-timers, so this was a great learning experience. I added a link to a Linux build to the itch.io page -- I built it inside WSL (cross-compiling was not cooperating), so please let me know if it works for you.
thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: Unsupported', C:\Users\Mike\.cargo\registry\src\github.com-1ecc6299db9ec823\gfx-backend-vulkan-0.3.3\src\lib.rs:326:9
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
This was a really cool game, and kinda threw my expectations to the side. Literally expected just minesweeper here. The sound effects are really ominous but fitting, I think. It was all really cool, surprisingly easy to learn (but hard to master). I might keep this one on my computer for a bit..
Great job doing this in Rust as well, I don't know much about the language and it's cool to see submissions like this using other technologies. Great work.
Thanks for providing the Linux build! Works great!
This is really neat, a cool fast-paced puzzle game. I could totally see myself playing more of this.
My only complaint, is that the game doesn't show your score when you die. You print the survival time to the console, which is great, but also printing the amount of fruit collected would be cool!
Overall, this is a really cool entry, especially as a first-time Rust project! Props! I wish you luck on your Rust journey :)
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@kosmik123 I don't mean to speak for the devs, but the Rust/Amethyst setup they used sadly only works with the Vulkan graphics API currently. So my suggestion would be to update your graphics drivers, if it supports Vulkan.
Nice game! I could see this kind of format working for a puzzle game too, where each level has a trap layout and you have to find the right path (and timing) to make it through.
Comments10
1) This makes me happy.
2) I can't launch the windows version (I'm on Linux).
Would you consider either building a Linux version with ...
```
rustup toolchain install stable-x86_64-unknown-linux-gnu # to install the toolchain
cargo build --release --target x86_64-unknown-linux-gnu # to compile for the linux toolchain
```
or uploading the source code, so I can compile it myself?
I would really appreciate it! Would love to check out another Rust entry!
[INFO][amethyst::app] Initializing Amethyst...
[INFO][amethyst::app] Version: 0.15.0
[INFO][amethyst::app] Platform: x86_64-pc-windows-msvc
[INFO][amethyst::app] Amethyst git commit: UNKNOWN
[INFO][amethyst::app] Rustc version: 1.42.0 Stable
[INFO][amethyst::app] Rustc git commit: b8cedc00407a4c56a3bda1ed605c6fc166655447
[INFO][winit::platform::platform::window] Guessed window DPI factor: 1
thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: Unsupported', C:\Users\Mike\.cargo\registry\src\github.com-1ecc6299db9ec823\gfx-backend-vulkan-0.3.3\src\lib.rs:326:9
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
Great job doing this in Rust as well, I don't know much about the language and it's cool to see submissions like this using other technologies. Great work.
This is really neat, a cool fast-paced puzzle game.
I could totally see myself playing more of this.
My only complaint, is that the game doesn't show your score when you die.
You print the survival time to the console, which is great, but also printing the amount of fruit collected would be cool!
Overall, this is a really cool entry, especially as a first-time Rust project! Props!
I wish you luck on your Rust journey :)
---
@kosmik123 I don't mean to speak for the devs, but the Rust/Amethyst setup they used sadly only works with the Vulkan graphics API currently. So my suggestion would be to update your graphics drivers, if it supports Vulkan.