This is a great use of balancing plates with the different minigames! I like how automatic the food game is to check on it less often, the face picker is a bit hard to tell what is correct but I do like how it takes more time to play it. Having the water game be practically the main game to play with it having no automation is a great touch to me, it means there is always something to do even if the bars get filled, though I can only last about 100 seconds. Having the chinga say something silly when checking the bars is both good comedic relief and a good distraction to waste time. I would prefer to have the arrow keys mapped to WASD as well, but that is a minor nitpick. The different minigames have somewhat different visual styles than the main creature itself. It is fine but it sticks out a bit. Good jokes all around, great work!
I love it ! The graphics are very cool too ^^ That's very fun we have to get very fast !! I love the way that there is no "game over" but "you survived x time"
Waouh very good tamagotchi-like ! Graphics are good, cartoon style and color are perfect, sound effect and music are also very good for this kind of game. And the mini games are interessing. This game have very good vibe on it ! Great work !
Some kind of confirmation / feedback when completing a minigame would have been good to have, as it was hard to tell if you did the right thing, especially in the face picker game. Otherwise it was a very good game!
(Congrats on the high score in my game, sorry I couldn't get to you during the stream!)
This is fun! I haven't beaten your score yet, unsure if I will at this rate x) The minigame combination is nice, each one is easy enough to understand. I think the game could benefit from some UX improvements: showing the meters at all times (like @zoarfy suggests) to know what to prioritise, just flashing the button red is not clear enough; sounds for succeeding or failing tasks, in particular with the caretaker I was not always sure I selected a good candidate; allowing keyboard-only controls (1 2 3 4 to select the screen, arrows and spacebar for example). The idea of a repulsive, offensive alien to take care of is neat, pity there was not much time to actually see what it says due to having to be in the minigame sections at all times.
Neat game! Odd pieces of dialogue, but they are a space creature so I suppose it's fine. Akin to real people, the creature dies when receiving insufficient attention. Nice minigames, but it was unclear when the water one was solved, I find. In any case, good job.
but, I'd love more clarity about the controls on every screen.
other than that Good job ;D