
Fermi Paradox
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
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How come we don't see any life from other planets? What does an intergalactic society need to do to survive?
Fermi Paradox is a combination of the arcade games of yesteryear with some modern twists. It's played entirely by mouse.
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Every time you play all visuals will be different.
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Different enemies have different properties, and can even spawn other enemies.
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Use the scraps you earned to buy upgrades and make your life slightly easier.
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The executable for all native targets are smaller than 1MB.
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Share what levels you've reached and how many scraps you have, you can probably do better than me!
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- neovim - text editor
- rust - awesomest programming language
- sprite:raised_hand: - procedural sprite generation
- const-tweaker:raised_hand: - live tweak constant variables
:raised_hand: Made by me!
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- anyhow - error handling
- derive_deref - automatic deref for newtypes
- direct-gui:raised_hand: - buttons & labels
- fastblur - gaussian blur
- miniquad - opengl context & input handling
- specs-blit:raised_hand: - combining specs & blit:raised_hand:
- sprite-gen:raised_hand: - procedural sprite generation
- vek - vector & geom types
:raised_hand: Made by me!
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Unfortunately my game doesn't have any sound, the reason for that is that the miniquad library I use for WebAssembly doesn't support it yet and I couldn't find another Rust library that supports sound in WebAssembly..
:rocket: Play Fermi Paradox here
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How come we don't see any life from other planets? What does an intergalactic society need to do to survive?
Fermi Paradox is a combination of the arcade games of yesteryear with some modern twists. It's played entirely by mouse.
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:alien: Features
:space_invader: Procedurally generated assets
Every time you play all visuals will be different.
------
:space_invader: Different enemy types
Different enemies have different properties, and can even spawn other enemies.
------
:space_invader: Upgrades
Use the scraps you earned to buy upgrades and make your life slightly easier.
---
:space_invader: Tiny executables
The executable for all native targets are smaller than 1MB.
------
Share what levels you've reached and how many scraps you have, you can probably do better than me!
------
:tools: Tools
- neovim - text editor
- rust - awesomest programming language
- sprite:raised_hand: - procedural sprite generation
- const-tweaker:raised_hand: - live tweak constant variables
:raised_hand: Made by me!
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:books: Libraries
- anyhow - error handling
- derive_deref - automatic deref for newtypes
- direct-gui:raised_hand: - buttons & labels
- fastblur - gaussian blur
- miniquad - opengl context & input handling
- specs-blit:raised_hand: - combining specs & blit:raised_hand:
- sprite-gen:raised_hand: - procedural sprite generation
- vek - vector & geom types
:raised_hand: Made by me!
------
:mute: No sound
Unfortunately my game doesn't have any sound, the reason for that is that the miniquad library I use for WebAssembly doesn't support it yet and I couldn't find another Rust library that supports sound in WebAssembly..