
Flame Keeper
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
A puzzly adventure thing! It's like a cross between Zelda and the Olympic opening ceremony. You have to keep the flame alive and light the big cauldron!
It's a solo jam entry, I was originally aiming for the compo, but ran out of time and also changed the gameplay quite a bit on the 3rd day as I was not happy with it (and nearly gave up). So in the end it was quite a rush to finish a game!
NOTE: The windows exe version always goes fullscreen because apparently Unity decided to remove the automatic dialog thing that allowed people to change resolution and quality settings. So annoying!
Everything made during the jam:
* Game made with Unity
* Character sculpted in ZBrush, textured in Substance Painter, animated with Akeytsu.
* Other textures made with Substance Designer.
* Additional models with Modo
* Sounds recorded by me, except a few generated with SFXR and the musical jingles which use a VST instrument.
* SKybox procedurally generated in Vue
FULL POST-MORTEM
UPDATE Version 1.03:
* Feedback from users showed that the first puzzle could be frustrating when playing in less than ideal conditions (low framerate or trackpad). I'm making it easier so that everybody can enjoy the game.
UPDATE Version 1.02:
* 1.01 introduced a nasty bug: sounds were paused when entering the pause menu but not unpaused when choosing to quit to the menu, causing the next playthrough to start with all sounds paused (d'oh!)
UPDATE Version 1.01:
(Some quality of life changes for testers, but I keep the original in case you're super strict about this)
* Fixes some tiny graphical glitches (2 missing textures on hard to see polygons, 1 case of z fighting and a rare occlusion culling issue when standing in corners)
* Added a pause menu so that pressing escape in game does not immediately quit to menu
* Windows version now can switch between fullscreen and windowed mode
* You now can set the graphical quality to medium or low if you have performance issues
* Made the game playable with a gamepad by adding control of the camera on right stick (the rest was working by default)
* All options are now remembered when quitting and restarting the game
* Made the first puzzle 12.5% easier
It's a solo jam entry, I was originally aiming for the compo, but ran out of time and also changed the gameplay quite a bit on the 3rd day as I was not happy with it (and nearly gave up). So in the end it was quite a rush to finish a game!
NOTE: The windows exe version always goes fullscreen because apparently Unity decided to remove the automatic dialog thing that allowed people to change resolution and quality settings. So annoying!
Everything made during the jam:
* Game made with Unity
* Character sculpted in ZBrush, textured in Substance Painter, animated with Akeytsu.
* Other textures made with Substance Designer.
* Additional models with Modo
* Sounds recorded by me, except a few generated with SFXR and the musical jingles which use a VST instrument.
* SKybox procedurally generated in Vue
FULL POST-MORTEM
UPDATE Version 1.03:
* Feedback from users showed that the first puzzle could be frustrating when playing in less than ideal conditions (low framerate or trackpad). I'm making it easier so that everybody can enjoy the game.
UPDATE Version 1.02:
* 1.01 introduced a nasty bug: sounds were paused when entering the pause menu but not unpaused when choosing to quit to the menu, causing the next playthrough to start with all sounds paused (d'oh!)
UPDATE Version 1.01:
(Some quality of life changes for testers, but I keep the original in case you're super strict about this)
* Fixes some tiny graphical glitches (2 missing textures on hard to see polygons, 1 case of z fighting and a rare occlusion culling issue when standing in corners)
* Added a pause menu so that pressing escape in game does not immediately quit to menu
* Windows version now can switch between fullscreen and windowed mode
* You now can set the graphical quality to medium or low if you have performance issues
* Made the game playable with a gamepad by adding control of the camera on right stick (the rest was working by default)
* All options are now remembered when quitting and restarting the game
* Made the first puzzle 12.5% easier