Beautifully sentimental game. Great music and the art was grand. What might have enhanced the mood even more was possibly recorded narration and also audio for the answer phone message. You can always add those whenever though. Really great work, thanks for uploading this I was really immersed in it
This is the most beautiful entry I've played by far, and one of the most beautiful games I've ever played period. The writing, music, mechanics, mood, and art were all flawless. What a brilliant and creative way to represent the theme of keeping it alive. This game is extremely underrated and absolutely loved it! :smiley_cat:
What a sweet little game. I really enjoyed (maybe that's not the right word, but...) the mood you had going on here.
Possibly useful info: On Mac, it was hard to line my cursor up with each item you needed to interact with. It seemed the detection box was always to to the Southwest of the actual item. Not sure what the issue would be there!
You definitely captured a distinct mood with this one. I like that this explores different territory of what games can be used for; they needn't always be about fun and excitement. One note on the music: Kevin Macleod has very specific requirements for how to give credit for his work, so you may want to take a look at his website and adjust your game description accordingly. I've used his songs for many projects, so I'm pretty familiar with the process!
We can really feel you put your emotions when making this game. Really beautiful.
Two small notes, not really important, but so you know for the next ludum dare : the writings are really small on high-res screen, which makes it hard to read, and since you did not compose the music you should opt-out of the audio category
Hit me hard. I read every single gravestone in the graveyard looking for "Seraphina" but didn't find one.
One note about gameplay: I wasn't able to immerse myself at the beginning because I was mashing my keyboard wildly trying to interact with things. It should be "click" not "e" in my opinion. Or at least you should list that control somewhere.
@guardaro I copied the attribution exactly as it was stated in the incompetech download section. Is there anything else I have to do? If so I couldn't find any more instructions
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I confess that your game particularly touched me. Thank you.
(When I was at the graveyard I thought I should've remembered her actual name. xD)
Possibly useful info: On Mac, it was hard to line my cursor up with each item you needed to interact with. It seemed the detection box was always to to the Southwest of the actual item. Not sure what the issue would be there!
check ours for an emotional moment :D
Two small notes, not really important, but so you know for the next ludum dare : the writings are really small on high-res screen, which makes it hard to read, and since you did not compose the music you should opt-out of the audio category
One note about gameplay: I wasn't able to immerse myself at the beginning because I was mashing my keyboard wildly trying to interact with things. It should be "click" not "e" in my opinion. Or at least you should list that control somewhere.
Also, i'll keep accessibility more in the forefront of my mind in the next title I make