Upgrade your income and your troops to endure the assault of the black army until the world regains its colours.
Our small idle game for the JAM, balance might be a bit overtuned, sorry for that, it's a fairly active clicker, we barely made it but it was still quite a lot of fun.
Now i can destroy black cubes, and have carpal tunnel syndrome. I think you should of put in a sort of auto-clicker, just so you don't have to click that much. I made a clicker in LD45 and it wasn't better than yours. What i learned from it(and what you should learn) is that you shouldn't make clicker/idle games, they're usually pretty boring, and it's hard to make one that doesn't utilize clicking a lot.
@theceases : Yeah it is you losing, the first wave was supposed to be beatable without player input but it slipped past us, you are absolutely right about the visual feedback, just one of the things that kinda slipped past as lower priority.
@beavergames : I get what you mean but we felt it'd an easy genre to work with, (which it kinda wasn't). there have also been some pretty sweet games in the idle genre, like "A Dark Room" and "Candy Box", not that we came close to those but I wouldn't write the genre off entirely. I do partly agree with the autoclicker part, but it does give the player something to do in the earlygame where not much is happening, and it becomes useless at about the 1min mark.
Thanks for sharing your experience, rest easy knowing that I've had enough of clickers for at least the next 5 ludums :stuck_out_tongue:
Really creative game idea of restoring the world back visually through color as you fight against an evil force. I also love me a clicker game as well. Great job given such a short time period!
Hey, I like the idea of the tower defense cookie clicker crossover, but what´s missing for me is some indication of what i am doing. For example the right buttons seem to me like they´re labeled wrongly. I also got thrown of by my ability to control the camera a few times. Last but not least the win conditions seem to be pretty harsh for beginners.
Comments9
I do like the combination of genres - clicker + MOBA-like. Well done on the gameplay!
@theceases : Yeah it is you losing, the first wave was supposed to be beatable without player input but it slipped past us, you are absolutely right about the visual feedback, just one of the things that kinda slipped past as lower priority.
@beavergames : I get what you mean but we felt it'd an easy genre to work with, (which it kinda wasn't). there have also been some pretty sweet games in the idle genre, like "A Dark Room" and "Candy Box", not that we came close to those but I wouldn't write the genre off entirely.
I do partly agree with the autoclicker part, but it does give the player something to do in the earlygame where not much is happening, and it becomes useless at about the 1min mark.
Thanks for sharing your experience, rest easy knowing that I've had enough of clickers for at least the next 5 ludums :stuck_out_tongue: