I really like this game. Simple mechanically but quite enjoyable.
The snake animations are wonderful and every component of the game feels well polished. I'm a big fan of the music / sound effects. And the fly shadows are fantastic!
I also like how your meter completely refills with each fly. It encourages you to not gobble all at once, but to be strategic and save flies until you really need them, which is a fun mechanical discovery to make.
Simple, but enjoyable. An interesting way of controlling the frog too. My strategy was to not eat all the flies at once, but rather save some for later when the hunger bar was lower, seeing as it refilled all the way no matter what. Good job.
ah wow, this one I really really enjoyed. Nice graphic, cool player controller, nice difficulty. Simple and beautiful! Took some time getting the controller, but when you finally learned it, it was super fun. :thumbsup: Well done!
Very good little game! Movement felt original, graphics were consistent and cute. Music and sfx fit the minimalistic theme. I can't think of critique about this game. For what is was, it felt finished.
I didn’t read the description or watch the video before playing and was throughly confused when I was killed by the worm I was going to eat! I enjoyed frog animation and movement, it’s very playful. Over all, great execution!
Beautiful and fun game! The movement and controls are quite intuitive but still it's not too easy a keeps you alert and interested for quite some time.
Comments16
The snake animations are wonderful and every component of the game feels well polished. I'm a big fan of the music / sound effects. And the fly shadows are fantastic!
I also like how your meter completely refills with each fly. It encourages you to not gobble all at once, but to be strategic and save flies until you really need them, which is a fun mechanical discovery to make.
Took some time getting the controller, but when you finally learned it, it was super fun. :thumbsup: Well done!
The thing which impressed me the most was this game was written in rust-wasm. Runs extremely well, good job!
I can't think of critique about this game. For what is was, it felt finished.