FROGISLN.ELF

Frog Island: A crispy eat-em-up made in Godot 3.2.1 for Ludum Dare 46. Other tools: Blender and GIMP.
You are a ~~frog~~ Blender default cube who must protect a flower from a swarm of locusts.
WASD to move, mouse to *mlem*
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The UI font is Single Day Regular by DXKorea: https://fontlibrary.org/en/font/single-day-regular
The PSX shaders are derived from godot-psx-shaders by marmitoTH: https://github.com/marmitoTH/godot-psx-shaders

Comments22
Good job!
It's also good that the flowers grow more and more.
But I felt it was a waste that the player was a cube.
I was quite confused by the movement controls, and maybe the player's ability to *mlem* is a bit overpowered - being able to sit in the middle and omni-directionally *mlem* like a boss did make finishing the game pretty trivial. Maybe it could've been stronger if there was a limit on where you could aim?
Nice entry, all the same!
Sweet li'l thang you got here