Baby is an egg. For some reason, your species gives birth in the middle of space. It's pretty dangerous out there. You need to protect baby until it grows up and can fend for itself. Keep it alive!
Controls
[A] and [D] - rotate your ship around the egg
[J] - fire bullets
[L] - grab the nearest item, when it is fully charged
Gameplay
Health - This is the health of you and Baby combined. Don't let it drop to zero or you will lose.
Grab - When this bar is full you can pull the closest item towards you to give it to Baby.
Growth - You win when this timer is full.
Baby will randomly get bored, hungry or thirsty. Getting it the correct item will boost the growth bar, but providing the wrong item will decrease it!
Tips
You can destroy items you don't want by shooting them. Remember, you can only grab the item closest to you.
Small enjoyable game, the meteors don't present too much of a challenge but ensuring the babys needs are met makes up for it. A fun cute game. Congratulations on your first ludum dare. It's a success!
This was cute, with fun sounds and music. Gameplay was pretty simple, but fun. It took me a while to get the controls - I think I would have made them clockwise as the ship is pointed up, but not a big deal. Also hard to get the ship not to hit rocks as it spins, but I got the hang of it my second game. The pulling mechanic wasn't quite obvious - it seemed to work well sometimes, but others, it didn't do anything, and I wasn't sure how the blue bar correlated. Fun and creative - nice work.
Getting a finished game is an amazing achievment in itself! Good job!
The gameplay was good, but because there was no real change between the beginning and end, i feel like the growth time was too long. After i got to about 50-60% the rest seemed like a chore, i was never in danger of dying and i didn't have to think about it.
That said, that doesn't take away from the idea and the take on the theme (which were both good, and quite funny in my opinion), the graphics (i really like the hunger/water/food icons!) or the audio (i didn't think about it that much, but with audio, that only means it worked!)
Amazing first contribution, good job!
Also, I had a bug where the controls didn't work, but i reloaded the site and then it did but that's probably a unity problem (WEB)
Congrats on your first completed game, I think like the other commenters said that improving the controls would be the biggest/easiest improvement. Also could be worth making the movement more snappy (up to you, design choice), changing the colors of the asteroids to be less dark (can't see some well), and adding a fire rate limit so the player can't just spam the shoot key
A complete and well realized game, good job. My biggest complaint would probably be how luck based it is. I could be waiting ages for the resource I need sometimes. It might help to have the resources on some sort of rotation, where each type is guaranteed to appear within a certain amount of time. Other than that, which is a minor complaint, this was really solid overall.
Liked: Relaxing mood. Shooting different asteroids. Having to strategize about what I shot and didn't shoot. The potential to accidentally shoot an item I wanted kept me from spamming my shooting too much
Suggestion: I felt like the A and D keys were reversed from what I would expect.
Comments14
A fun cute game.
Congratulations on your first ludum dare. It's a success!
Good job for your first LD submission and first completed game !
I think shots can collide with themselves if I mash fire too fast, which feels not intuitive.
Inverted A/D controls confuses a little. And may be be better, if desired resource would appear more often.
The gameplay was good, but because there was no real change between the beginning and end, i feel like the growth time was too long. After i got to about 50-60% the rest seemed like a chore, i was never in danger of dying and i didn't have to think about it.
That said, that doesn't take away from the idea and the take on the theme (which were both good, and quite funny in my opinion), the graphics (i really like the hunger/water/food icons!) or the audio (i didn't think about it that much, but with audio, that only means it worked!)
Amazing first contribution, good job!
Also, I had a bug where the controls didn't work, but i reloaded the site and then it did but that's probably a unity problem (WEB)
Liked: Relaxing mood. Shooting different asteroids. Having to strategize about what I shot and didn't shoot. The potential to accidentally shoot an item I wanted kept me from spamming my shooting too much
Suggestion: I felt like the A and D keys were reversed from what I would expect.