Having to wait for Hal to finish speaking was a bit boring so perhaps his text could be speed up with a button? I also didn't really understand the puzzle of shutting Hal down. I haven't watched the movie so maybe I didn't get it? The mood and graphics were very nice though.
Quite an interesting take on this theme! Admittedly I jumped right in and got immensely confused on the disconnect procedures but understood after a few failures. Aesthetically, this title nails it and you managed to create an air of panic pretty well. Good work!
I understand that to solve a puzzle you need to pull the parts in the right order, but there are too many to choose from in just one minute. Maybe there was a prompt at some point about what the order should be, but I didn't get it. Overall, nice atmosphere, and the choice of sounds is good.
In my opinion, the UI is not very clear about what is to be done. But I guess it's more about ambiance than gameplay, so for that audio and graphics do the job!
Nice entry! I found it very hard to get the correct order, so i needed a few attempts. But the difficulty keeps you playing, because you want to beat the game :) Good job!
at first i got confused and didn't know where should i click, but after some time i understood, i decided to disconnect the devise for both of us (: script was fun tho. nice job!
Very tense, though i managed to glitch the game out on my first try by rushing and opening then immidiatly closing the console while hal was talking :P
Interesting idea of doing an ethical dilemma for the player. But for some players like me, this is not a dilemma. If I doesn't disconnect HAL, I will have the death of my partner on consciousness and nothing guarantee me that HAL can't kill me after. So, let's go disconnecting HAL.😬
Your story and audio is excellent and put quickly the player in the ambiance. Gameplay is simple, I would like to see more puzzles but I know that it was not your priority. Showing the button "Open Console" at the beginning can skip the story and doesn't put the dilemma to the player. If the button was "Skip dialog" (during the dialog), it will be better for player because if they want to understand, they don't have to skip the dialog.
Super cool the way it lights up in the beginning. I think people who are unfamiliar with 2001 would be quite confused (yes they exist somehow). Also I am familiar and was still confused oops. I think I got impatient and just clicked on what I could too early. I think offering explicit feedback for your actions while still allowing for some corrections would be very helpful.
@notapixelstudio thank you for playing. When you open the console, a group of grey bars appear. These bars are the different modules of HAL and you have to press them in the correct order. It's a reference of the film: https://youtu.be/I1iRWKARwTY?t=75
I know it's not very well explained, I had no time for more but I will expand the game with more dialogues and options.
Wow, definitely a different and unique take on the theme. I loved playing a game that was playing me.
The mood was set quite successfully, a mixture between HAL's subtle sounds, the pace of the text rendering on screen and... well, the actual content of the message of course. Probably helped the fact that I already knew what to expect from HAL.
The UI is not self explanatory as what to do in the game, there should be an escape button to skip the intro and just play the game, took me a little while to understand what to do. The description above also does not give any hint as to what to do in the game. Otherwise the graphics and audio were really good!!
Nice job!