The idea itself was original and very fitting for the "Keep it alive" theme. But controls were kind of weird and I didn't get a feedback of how good I was doing, a game score would have been great.
Graphics were simple but they work. Great job, overall it was nice.
Nice game idea! I was a bit lost with the controls and which icon did what, but overall I managed to survive for quite a few waves before dying (I laughed at the dying screen reference). Good job!
Thank you all you guys for playing my game :) and to @robstao@moritz14@chocolat-endive@dante2001 and future players Thank you so much for the feedback. I just added an instruction for the game on my itch.io page
I like this one. It was fun. I really like how you can upgrade after each wave. I feel there was need for a letter for the controls placed above the spells to help the player get familiar with what key goes to what spell. This was a great entry good job!
Great concept and the skills felt satisfying to use. I like the cover art you made for it too. A few points for improvement: a wider field of view would've helped keep track of things, doing upgrades at the end of a wave would prevent the flow being interrupted, and obviously some further visual refinement would give it a better and more satisfying feel.
It feels a bit clunky to move and cast with the mouse. I also found it a bit jarring when the round completed and the ui pops up straight away. I'd also like the passive skill to be separate from the active skills. Sounds like I'm being really negative, I really like this game, it has a lot of potential as its already quite fun. The art looks good already, I bet it would look stunning given a bit more time. Overall a good entry and a like the idea of being a healer.
I see people complaining about the controls, but whilst they're not perfect I play a lot of Dota and it felt fairly natural to me. Really like this concept even as someone who tries to steer away from the Healer role. The skills didn't need much to figure out how to use (although I thought the entire time that E was passive, not sure what it does!), and it felt good to use them too, quick snappy effects and sounds.
Constructive criticism! It was a bit frustrating that, especially during the late game, the knights split in different directions, and there's no off-screen indicator to see if the knights are taking damage. So I sort of have to frantically squint and spam heals and hope it's going right. There's also no indication or sound (besides health bar at the bottom) to tell you yourself are taking damage. Every time I died was because I didn't realise I was being hit, and it seems somewhat counter-intuitive that you can't heal yourself!
Finally, love the cover art. Looks great. Very stylised. Well done!
Comments17
But controls were kind of weird and I didn't get a feedback of how good I was doing, a game score would have been great.
Graphics were simple but they work. Great job, overall it was nice.
As a side note, the game works on Linux+Wine :)
and to @robstao @moritz14 @chocolat-endive @dante2001 and future players
Thank you so much for the feedback. I just added an instruction for the game on my itch.io page
Constructive criticism! It was a bit frustrating that, especially during the late game, the knights split in different directions, and there's no off-screen indicator to see if the knights are taking damage. So I sort of have to frantically squint and spam heals and hope it's going right. There's also no indication or sound (besides health bar at the bottom) to tell you yourself are taking damage. Every time I died was because I didn't realise I was being hit, and it seems somewhat counter-intuitive that you can't heal yourself!
Finally, love the cover art. Looks great. Very stylised. Well done!