Ludum Dare #46compo
HealWall
HEALWALL for LD46 "keep it alive" inverse arkanoid game - keep wall alive. still no music and gameover screen, and, i'm sure, many more! )
read comments and understood something: players need some instructions: )
INSTRUCTIONS:
* you playing on WALL side, bat and ball is your enemy!
* to upgrade some brick - click on it, and timeout in left upper corner will countdown to next allowed. or you can click on place, where brick can be - and it appear.
* click on bat and you will use come action (you can see it name in string over brick wall), next name will appear and timer will countdown.
* in bottom line you can see next bat action and time to it - it will do something bad to your wall!
read comments and understood something: players need some instructions: )
INSTRUCTIONS:
* you playing on WALL side, bat and ball is your enemy!
* to upgrade some brick - click on it, and timeout in left upper corner will countdown to next allowed. or you can click on place, where brick can be - and it appear.
* click on bat and you will use come action (you can see it name in string over brick wall), next name will appear and timer will countdown.
* in bottom line you can see next bat action and time to it - it will do something bad to your wall!



Comments36
I am a bit confused when playing the first time so some in-game instructions would help. You can also consider adding some strategic depth (different types, combos, etc) to the game to make it more fun. Also the UI could be a little clear whether you are on a cooldown or not.
Funny game, but can we lose? Sometimes, I have no bricks left and still win ^^.
Good job.
to Nazorus, Ruoyu: planned some animated icons, but was too late to implement it.
to Toffanim: i'm sure some not found in test error still in game.
to Vivoubos: yeah, still no gameover here: )
But overall, nice work !
It seemed like every time I clicked the bat (when the powerdown was available) it ended up being unable to hit the ball, but I might've just been timing it really well :smile: